[
    {
        "author": "摸鱼学徒",
        "name": "暗潮之下",
        "logo": "https://i.postimg.cc/mgjcZZD4/LOGO.png",
        "id": "_meta",
        "townsfolkName": "镇民"
    },
    {
        "ability": "在你的首个夜晚，你得知有多少名外来者在场。所有外来者醉酒。[+1外来者]",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/blacksmith_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "blacksmith",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "铁匠",
        "otherNight": 0,
        "setup": 1,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 7801
    },
    {
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "气球驾驶员",
        "otherNight": 12100,
        "setup": true,
        "reminders": [
            "被得知"
        ],
        "id": "balloonistbutton",
        "edition": "custom",
        "team": "townsfolk",
        "name_eng": "Balloonist",
        "firstNight": 9101,
        "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
    },
    {
        "ability": "每个夜晚，你得知一名玩家。他醉酒直到下个黄昏，他因自身能力获得的信息均为错误。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/wench_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "Wench",
        "firstNightReminder": "唤醒少妇，标记一名玩家醉酒并指向该玩家。",
        "otherNightReminder": "唤醒少妇，标记一名玩家醉酒并指向该玩家。",
        "name": "少妇",
        "otherNight": 1202,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 4551
    },
    {
        "ability": "每个夜晚*，你可以选择一名玩家：如果他不是恶魔，且与他邻近的玩家中有且只有一名是邪恶的，他死亡。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/dianite_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "hunter",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒追猎者，让其选择一名玩家，或摇头表示不选择。如果他选择的玩家的邻座玩家中正好只有一名邪恶玩家，标记那名玩家死亡。",
        "name": "追猎者",
        "otherNight": 8898,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "ability": "在你的首个夜晚，你会得知几名海盗在场。如果所有存活善良角色均为海盗，善良阵营获胜。[+0或+1海盗]",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/pirate_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "_pirate",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "海盗",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 12321
    },
    {
        "ability": "你可以与任意一名其他玩家缔结约定。在新约定达成之前，如果有玩家违约，你和他之一会在当晚死亡。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter12_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "merchant",
        "firstNightReminder": "",
        "otherNightReminder": "记下约定内容并时刻留意游戏情形，一旦该内容被违反或不再可能实现，你可以在合适的时机杀死其中一名玩家。同鹰身女妖一般，这个死亡可以发生在白天或夜晚。但鉴于该剧本中没有白天死亡的逻辑，因此建议在夜晚（推荐的行动顺序）杀死交易者",
        "name": "商人",
        "otherNight": 9001,
        "setup": 0,
        "reminders": [
            "缔约",
            "违约"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "2_39",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 9100,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "ability": "一名与你握手的玩家可能会醉酒直到明天黄昏。每个夜晚*，你会得知你是否在今天白天与邪恶玩家握手。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter10_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "tyconn",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "大亨",
        "otherNight": 14403,
        "setup": 0,
        "reminders": [
            "醉酒",
            "握手"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
        "edition": "custom",
        "flavor": "",
        "id": "cannibal_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "食人族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "中毒",
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "cannibal"
    },
    {
        "ability": "每个白天，你可以邀请一名玩家（与之前不同）与你分别私下询问说书人：他可以问一个是非问题，随后你会得知一个答案相同的是非问题。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1697467997_197011_5602.png",
        "edition": "custom",
        "flavor": "",
        "id": "20236_38",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "小说家",
        "name_id": "fictionist",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "已邀请"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "ability": "每个夜晚*，你会得知你提名过和提名过你的玩家共有几种角色类型。累计达到三种时，他们中会有一名玩家醉酒。",
        "image": "https://i.postimg.cc/xd7kqhgR/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "_baker",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "面包师",
        "otherNight": 14401,
        "setup": 0,
        "reminders": [
          "吃面包","醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0
    },
    {
        "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "name": "筑梦师",
        "otherNight": 11500,
        "setup": false,
        "reminders": [],
        "id": "dreamerbutton",
        "edition": "custom",
        "team": "townsfolk",
        "name_eng": "Dreamer",
        "firstNight": 8500,
        "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
    },
    {
        "firstNightReminder": "",
        "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
        "name": "修补匠",
        "otherNight": 9200,
        "setup": false,
        "reminders": [
            "死亡"
        ],
        "id": "tinkerbutton",
        "edition": "custom",
        "team": "outsider",
        "name_eng": "Tinker",
        "firstNight": 0,
        "ability": "你随时可能死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png"
    },
    {
        "ability": "每局游戏限一次，在夜晚时*，你要选择一个除自己以外的角色：邪恶玩家的负面能力对他无效。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/safeguard_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "safeguard",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "保镖",
        "otherNight": 1201,
        "setup": 0,
        "reminders": [
            "守护",
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 4201
    },
    {
        "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
        "edition": "custom",
        "id": "20002_7",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "陌客",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0
    },
    {
        "ability": "如果在对你的处决中有人投票，你可能会立即被处决。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter19_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "我是被冤枉的，我没有偷他钱包里的身份证，他的钱包里明明只有一沓钞票！",
        "id": "tramp",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "流浪汉",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0
    },
    {
        "ability": "在你的首个夜晚，你会得知一个不在场角色。如果超过半数玩家同意释放你，你会变成这个角色和对应的阵营。在你被释放前你不能投票。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter20_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "jail",
        "firstNightReminder": "唤醒囚犯并向他出示一个不在场的角色标记。",
        "otherNightReminder": "如果在白天时多数玩家表决同意将你释放，在夜晚唤醒囚犯提示角色的转变。如有必要，提示其阵营得转变。",
        "name": "囚犯",
        "otherNight": 2,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 9203
    },
    {
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "斗牛士",
        "otherNight": 8801,
        "setup": false,
        "reminders": [
            "死亡"
        ],
        "id": "bullfighter",
        "edition": "custom",
        "team": "minion",
        "firstNight": 0,
        "ability": "每个夜晚*，一名除你以外的，在你发起提名时投票的玩家会死亡，如果没有除你以外的玩家投票，你可能死亡。",
        "image": "https://www.bloodstar.xyz/p/Pakchoi/Bullfighter/_bullfighter.png"
    },
    {
        "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
        "edition": "custom",
        "flavor": "",
        "id": "20236_30",
        "firstNightReminder": "对他展示所有在场的外来者标记。",
        "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
        "name": "教父",
        "name_id": "godfather",
        "otherNight": 8700,
        "setup": 1,
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 5400
    },
    {
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter9_assets_of_lei_gallery.png",
        "name": "马戏领班",
        "team": "minion",
        "ability": "每局游戏限一次，即使你已死亡，你可以选择成为说书人（参与决策）。此后你仍然可以投票。",
        "id": "ringmaster",
        "edition": "custom",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "setup": false,
        "reminders": [],
        "remindersGlobal": [],
        "firstNight": 0,
        "otherNight": 0
    },
    {
        "id": "weishenmebushilianjinshushi111",
        "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
        "edition": "custom",
        "name": "科学怪人",
        "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 110,
        "otherNight": 0,
        "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
    {
        "id": "charoit",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/chariot_assets_of_lei_gallery.png",
        "edition": "custom",
        "name": "战车 ",
        "ability": "与你顺时针距离为1的玩家中毒。如果是邪恶的非旅行者玩家，改为和他交换角色。每个夜晚*，或该玩家死亡时，该距离+1。",
        "team": "minion",
        "firstNight": 4801,
        "otherNight": 1501,
        "firstNightReminder": "初始设置时，在战车顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记以表示他是由于战车的能力中毒；如果战车的顺时针距离为1的玩家是邪恶的，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
        "otherNightReminder": "将战车的“控制”提示标记以顺时针方向推进到下一名玩家。如果落在邪恶玩家上，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
        "remindersGlobal": [
            "控制"
        ]
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png",
        "edition": "custom",
        "flavor": "",
        "id": "pukkabutton",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "普卡",
        "otherNight": 5100,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 6600
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。首个提名你的镇民会在当晚变成邪恶的献礼，而你会随之死亡。但每局游戏只能成功转化一次。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/lecadeau_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "lecadeau",
        "firstNightReminder": "",
        "otherNightReminder": "如果有镇民在白天提名了献礼，唤醒那名镇民并告诉他你现在是邪恶的献礼，但当天晚上不要让其选择目标攻击，而是标记原献礼死亡。",
        "name": "献礼",
        "otherNight": 5401,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [
            "限一次"
        ],
        "team": "demon",
        "firstNight": 0
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。在夜晚时，如果所有爪牙死亡，你要选择一个除你以外的恶魔角色：你变成那个恶魔，并且每晚行动两次。",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/sissaphyth_assets_of_lei_gallery.png",
        "edition": "custom",
        "flavor": "",
        "id": "sissaphyth",
        "firstNightReminder": "",
        "otherNightReminder": "如果没有存活的爪牙，让西西斐斯指向角色列表上的一个其他恶魔角色标记，然后通知他角色变化，并将“行动两次”提示标记放在角色标记旁边。否则，唤醒西西斐斯。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让西西斐斯重新入睡。",
        "name": "西西弗斯",
        "otherNight": 4899,
        "setup": 0,
        "reminders": [
            "死亡",
            "行动两次"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0
    },
    {
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "灯神",
        "firstNight": 0,
        "reminders": [],
        "id": "djinnbutton",
        "team": "fabled",
        "name_eng": "Djinn",
        "setup": false,
        "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
        "edition": "custom",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
    },
    {
        "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
        "edition": "custom",
        "flavor": "",
        "id": "20003_106",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "圣洁之魂",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "禁止邪恶"
        ],
        "remindersGlobal": [],
        "team": "fabled",
        "firstNight": 0
    },
    {
        "ability": "旅行者会被非旅行者角色当作不在游戏中，但恶魔仍然可以选择杀死旅行者。",
        "image": "https://i.postimg.cc/mD2DR7sv/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "recitalist",
        "name": "独奏家",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "fabled",
        "firstNight": 0
    },
    {
        "id": "patches",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/pirate_assets_of_lei_gallery.png",
        "name": "科学怪人 & 海盗",
        "team": "a jinxed",
        "setup": 0,
        "ability": "如果海盗在场数量不足3人，科学怪人可以让恶魔拥有海盗的能力。"
    },
    {
        "id": "pc",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/chariot_assets_of_lei_gallery.png",
        "name": "战车 & 普卡",
        "team": "a jinxed",
        "setup": 0,
        "ability": "如果普卡的角色因战车发生了交换，不会因此移除原本普卡的“中毒”提示标记与效果。"
    }
]