[{
	"description": "冬日的暮色渐近，太阳被盘陀的天际线所吞噬，橙红的枫叶被黑色斑点逐渐侵蚀，森林无声地期待着雪花将至。小镇边缘的岩隙深处传来阵阵饿狼的嚎叫，受惊的鸦群从舒适的栖身之处四散而逃。旅行者们匆匆步入旅店，试图回避渐增的刺骨寒意。众人靠着温热的茶水、悠扬的乐曲和浓烈的麦酒来暖和身子，却浑然不觉一双双怪异而邪恶的眼睛正向他们悄然逼近。众生皆知，今夜将有……黯月初升。",
	"author": "The Pandemonium Institute",
	"name": "黯月初升",
	"logo": "https://oss.gstonegames.com/static/image/team/202206/c_1745145915561_f3303786.jpg",
	"id": "_meta",
	"townsfolkName":"镇民",
	"additional": [{
		"剧本介绍": "《黯月初升》是一场死亡盛宴。恶魔每晚能多次杀人，爪牙也会参与其中。善良玩家能冒着巨大风险来获得可靠的信息，但在这过程中也可能会意外杀死自己的朋友。幸运的是，游戏中有着多种方式能让命数已尽的玩家保持存活。然而，如果善良阵营无法确定有哪些爪牙和恶魔在场，那么一切都将迈向毁灭的深渊。难度：中等。推荐给积极主动、善于合作、不惧死亡的玩家游玩。在玩《黯月初升》时……善良玩家如果消极被动，几乎无法获取信息。某些镇民的能力需要善良阵营来处决玩家以获得信息（例如茶艺师和和平主义者），而其他的能力则鼓励善良玩家冒着死亡的风险来确定玩家的身份（例如赌徒和造谣者）。只要善良玩家行动起来，他们就会得知相应的信息。善良阵营也需要高度关注谁在夜晚死去了，以及死亡的原因。如果善良玩家忽略了这一点，就很有可能在还有四名、五名甚至六名玩家存活的情况下，意外落败。不过，如果他们能够厘清在夜晚死亡的每名玩家都是因何而死，就能弄清有哪些邪恶角色在场，以避免因为可怕的主谋或是骇人的珀而输掉游戏。同时，他们还能获得有用的线索来确定哪些善良角色意外杀死了哪些玩家（例如月之子和修补匠）。邪恶玩家可能一开始觉得己方所向披靡，但是为了获胜，他们需要精准且谨慎地使用自己的能力。恶魔可能需要说服善良阵营相信场上是另一种类的恶魔，来避开某些能对自己造成毁灭性打击的善良角色（例如驱魔人和侍臣）。并且恶魔可能需要通过故意不杀人来佐证自己的观点。但是如果恶魔能确定应该攻击谁、不应该攻击谁（例如茶艺师的邻近玩家，以及弄臣），那善良阵营就有大麻烦了。爪牙需要把握好使用能力的时机。发动了适时刺杀的刺客，沉得住气的魔鬼代言人，或是看透人心的主谋，都足以让邪恶阵营反败为胜。"
	}]
}, {
	"ability": "只有你和死亡的玩家可以投票，且投票不需要使用投票标记。忽略票数需要过半的要求。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/voudon.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_95",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "巫毒师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "只有说书人可以发起提名。每个白天说书人至少要提名一名你对立阵营的玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bishop.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_83",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "主教",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["提名善良方", "提名邪恶方"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/judge.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_91",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "法官",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以选择至多三对玩家交换座位。玩家不能离开座位私聊。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/matron.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_92",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "女舍监",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/apprentice.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_80",
	"firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
	"otherNightReminder": "",
	"name": "学徒",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["是学徒"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_47",
	"firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
	"otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
	"name": "祖母",
	"otherNight": 50,
	"setup": 0,
	"reminders": ["孙子", "死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 39
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_44",
	"firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"name": "水手",
	"otherNight": 4,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 10
}, {
	"ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_43",
	"firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
	"otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
	"name": "侍女",
	"otherNight": 70,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 50
}, {
	"ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_42",
	"firstNightReminder": "",
	"otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
	"name": "驱魔人",
	"otherNight": 22,
	"setup": 0,
	"reminders": ["被选择"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_41",
	"firstNightReminder": "",
	"otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
	"name": "旅店老板",
	"otherNight": 9,
	"setup": 0,
	"reminders": ["不会死亡", "醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_40",
	"firstNightReminder": "",
	"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
	"name": "赌徒",
	"otherNight": 11,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_39",
	"firstNightReminder": "",
	"otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
	"name": "造谣者",
	"otherNight": 47,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一个角色：如果该角色在场，该角色之一从当晚开始醉酒三天三夜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/courtier.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_46",
	"firstNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
	"otherNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
	"name": "侍臣",
	"otherNight": 10,
	"setup": 0,
	"reminders": ["醉酒1", "醉酒2", "醉酒3", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 19
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_45",
	"firstNightReminder": "",
	"otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
	"name": "教授",
	"otherNight": 45,
	"setup": 0,
	"reminders": ["复活", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/minstrel.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_38",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "吟游诗人",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["全员醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_37",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "茶艺师",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["不会死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "被处决的善良玩家可能不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pacifist.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_36",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "和平主义者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当你首次将要死亡时，你不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_35",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "弄臣",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你随时可能死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_34",
	"firstNightReminder": "",
	"otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
	"name": "修补匠",
	"otherNight": 48,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_33",
	"firstNightReminder": "",
	"otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
	"name": "月之子",
	"otherNight": 49,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_32",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "莽夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_31",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_30",
	"firstNightReminder": "对他展示所有在场的外来者标记。",
	"otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
	"name": "教父",
	"otherNight": 38,
	"setup": 1,
	"reminders": ["死于今日", "死亡"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 21
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_29",
	"firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
	"otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
	"name": "魔鬼代言人",
	"otherNight": 14,
	"setup": 0,
	"reminders": ["处决不死"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 22
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_28",
	"firstNightReminder": "",
	"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
	"name": "刺客",
	"otherNight": 37,
	"setup": 0,
	"reminders": ["死亡", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_27",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "主谋",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/zombuul.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_26",
	"firstNightReminder": "",
	"otherNightReminder": "如果今天白天没有人死亡，让僵怖选择一名玩家。标记那名玩家死亡。",
	"name": "僵怖",
	"otherNight": 25,
	"setup": 0,
	"reminders": ["死亡", "死于今日"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_25",
	"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
	"name": "普卡",
	"otherNight": 26,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 28
}, {
	"ability": "每个夜晚*，你要选择两名玩家：他们死亡。你的上个夜晚选择过的且当前死亡的玩家可能会被你反刍。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/shabaloth.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_24",
	"firstNightReminder": "",
	"otherNightReminder": "上一夜被沙巴洛斯选择且当前已死亡的玩家之一可能被反刍，如果被反刍，标记那名玩家被复活。让沙巴洛斯选择两名玩家。标记这两名玩家死亡。",
	"name": "沙巴洛斯",
	"otherNight": 27,
	"setup": 0,
	"reminders": ["死亡", "复活"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_23",
	"firstNightReminder": "",
	"otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
	"name": "珀",
	"otherNight": 28,
	"setup": 0,
	"reminders": ["死亡", "攻击三次"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}]