[
  {
    "id": "_meta",
    "name": "群心思源v1.1",
    "author": "bluebell",
    "description": "比心",
    "almanac": "https://www.bloodstar.xyz/p/bluebell/heart/almanac.html"
  },
  {
    "ability": "在你的首个夜晚，你要选择一名玩家：你会得知一个说书人认为他能够知道答案的问题。",
    "firstNight": 23,
    "flavor": "问心无愧",
    "firstNightReminder": "唤醒问心，让他指向一名玩家，然后向他展示一个问题。",
    "team": "townsfolk",
    "name": "问心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/_heart.png",
    "id": "_heart"
  },
  {
    "ability": "在你的首个夜晚，你会得知每种角色类型的角色各一个：其中与邪恶玩家邻座的角色数量与其中不在场角色的数量相同。",
    "firstNight": 16,
    "flavor": "同心同德",
    "firstNightReminder": "唤醒同心，向他展示镇民、外来者、爪牙、恶魔角色各一个。",
    "team": "townsfolk",
    "name": "同心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/1_heart.png",
    "id": "1_heart"
  },
  {
    "ability": "每局游戏限一次，在白天时，你可以将角色列表沿直线撕成两份，说书人会私下拿走其中一份并告诉你其中有多少个角色在场。",
    "reminders": [
      "失去能力"
    ],
    "flavor": "撕心裂肺",
    "team": "townsfolk",
    "name": "撕心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/2_heart.png",
    "id": "2_heart"
  },
  {
    "otherNightReminder": "唤醒细心，让他选择两个邪恶角色，如果记录的玩家中没有这些角色，让他指向两名除他以外的玩家，记录这些玩家。",
    "ability": "每个夜晚，你要选择两个邪恶角色：如果你选择过的玩家中没有这些角色，你要选择两名你未选择过的其他玩家。",
    "firstNight": 18,
    "otherNight": 11,
    "reminders": [
      "记录"
    ],
    "flavor": "细心筛选",
    "firstNightReminder": "唤醒细心，让他选择两个邪恶角色，如果记录的玩家中没有这些角色，让他指向两名除他以外的玩家，记录这些玩家。",
    "team": "townsfolk",
    "name": "细心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/3_heart.png",
    "id": "3_heart"
  },
  {
    "otherNightReminder": "唤醒分心，对他展示“分为第一组”的提示，让他指向一些玩家，对他展示“分为第二组”的提示，让他指向一些玩家，对他展示“分为第三组”的提示，让他指向一些玩家，然后向他用手势展示代表某一组的数字以及该组的角色类型数量。",
    "ability": "每个夜晚，你可以将所有存活玩家分为三组：你会得知其中一组以及该组中的角色类型数量。 [+1外来者]",
    "firstNight": 17,
    "otherNight": 10,
    "flavor": "分则能成",
    "setup": true,
    "firstNightReminder": "唤醒分心，对他展示“分为第一组”的提示，让他指向一些玩家，对他展示“分为第二组”的提示，让他指向一些玩家，对他展示“分为第三组”的提示，让他指向一些玩家，然后向他用手势展示代表某一组的数字以及该组的角色类型数量。",
    "team": "townsfolk",
    "name": "分心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/4_heart.png",
    "id": "4_heart"
  },
  {
    "otherNightReminder": "唤醒质心，让他选择一个不大于玩家数量的质数，然后告诉他一个数字。",
    "ability": "每个夜晚，你要选择一个不大于玩家数量的的质数：你会得知所有存活镇民与你的最近距离之和除以该数的余数。",
    "firstNight": 19,
    "otherNight": 12,
    "flavor": "初等数论",
    "firstNightReminder": "唤醒质心，让他选择一个不大于玩家数量的质数，然后告诉他一个数字。",
    "team": "townsfolk",
    "name": "质心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/5_heart.png",
    "id": "5_heart"
  },
  {
    "otherNightReminder": "唤醒粗心，向他展示一个角色。",
    "ability": "每个夜晚，你会得知一个存活的角色。每当一个被你得知过的角色死亡时，当晚你会得知错误信息作为替代。",
    "firstNight": 21,
    "otherNight": 15,
    "reminders": [
      "粗心大意"
    ],
    "flavor": "粗心大意",
    "firstNightReminder": "唤醒粗心，向他展示一个角色。",
    "team": "townsfolk",
    "name": "粗心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/6_heart.png",
    "id": "6_heart"
  },
  {
    "otherNightReminder": "唤醒顺心，让他指向一名玩家，然后向他展示一个角色",
    "ability": "每个夜晚，你要选择一名玩家，然后你会得知一个角色：他们中有且只有一人与在顺时针方向上比在逆时针方向上距离恶魔更近。",
    "firstNight": 20,
    "otherNight": 13,
    "flavor": "一路顺风",
    "firstNightReminder": "唤醒顺心，让他指向一名玩家，然后向他展示一个角色",
    "team": "townsfolk",
    "name": "顺心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/7_heart.png",
    "id": "7_heart"
  },
  {
    "otherNightReminder": "唤醒好心，用拇指向下/拇指水平向一侧/拇指向上的手势向他展示无用/一般/有用",
    "ability": "每个夜晚*，你会得知说书人认为你在今天白天“疯狂”地谈论的话题会对你的阵营获胜有多大帮助。（无用/一般/有用）",
    "otherNight": 14,
    "flavor": "好心坏事",
    "team": "townsfolk",
    "name": "好心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/8_heart.png",
    "id": "8_heart"
  },
  {
    "otherNightReminder": "唤醒耐心，他可以选择一个其他镇民角色，或者放弃选择并获得能力。",
    "ability": "每个夜晚，你可以选择一个除你以外的镇民角色，或者选择获得所有你选择过的且未获得的角色能力。",
    "firstNight": 11,
    "otherNight": 2,
    "flavor": "耐心等待",
    "firstNightReminder": "唤醒耐心，他可以选择一个其他镇民角色，或者放弃选择并获得能力。",
    "team": "townsfolk",
    "name": "耐心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/9_heart.png",
    "id": "9_heart"
  },
  {
    "otherNightReminder": "如果冰心在白天公开发表了正确的声明，且冰冻标记没有被放置，则当晚所有镇民不受到恶魔的负面能力影响，然后放置冰冻标记。",
    "ability": "每个白天，你可以公开发表一个声明。当你首次发表正确的声明时，当晚所有镇民不会受到恶魔的负面能力影响。",
    "otherNight": 3,
    "reminders": [
      "冰冻"
    ],
    "flavor": "滴水成冰",
    "team": "townsfolk",
    "name": "冰心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/10_heart.png",
    "id": "10_heart"
  },
  {
    "otherNightReminder": "唤醒杀心，让他指向一名除他以外的玩家，如果该玩家是邪恶的，杀死一名被杀心选择过的存活玩家。",
    "ability": "每个夜晚，你要选择一名其他玩家：如果他是邪恶的，一名被你选择过的存活善良玩家死亡。",
    "firstNight": 22,
    "otherNight": 9,
    "reminders": [
      "死亡"
    ],
    "flavor": "杀杀杀杀",
    "firstNightReminder": "唤醒杀心，让他指向一名除他以外的玩家。",
    "team": "townsfolk",
    "name": "杀心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/11_heart.png",
    "id": "11_heart"
  },
  {
    "otherNightReminder": "唤醒铁心，让他选择一名存活的玩家，或放弃选择。",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名存活玩家：如果他是爪牙，他死亡，否则他下次将在夜晚死亡时不会死亡。",
    "otherNight": 4,
    "reminders": [
      "钢铁化",
      "死亡"
    ],
    "flavor": "钢铁雄心",
    "team": "townsfolk",
    "name": "铁心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/12_heart.png",
    "id": "12_heart"
  },
  {
    "ability": "如果你存活/死亡并且未被/已被善良玩家提名过，会有一名玩家醉酒。",
    "reminders": [
      "醉酒"
    ],
    "flavor": "醉酒狂暴",
    "team": "outsider",
    "name": "酒心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/13_heart.png",
    "id": "13_heart"
  },
  {
    "ability": "如果你对一名非恶魔玩家使用了投票标记，他的阵营落败，如果你在游戏结束时已死亡且未使用投票标记，你转变为落败的阵营。",
    "flavor": "诛心之疚",
    "team": "outsider",
    "name": "诛心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/14_heart.png",
    "id": "14_heart"
  },
  {
    "ability": "如果你或一名与你到恶魔最近距离相同的玩家已死亡，另一者随时可能死亡。",
    "reminders": [
      "死亡"
    ],
    "flavor": "死去活来",
    "team": "outsider",
    "name": "死心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/15_heart.png",
    "id": "15_heart"
  },
  {
    "ability": "你拥有一个其他外来者的能力，但你不知道是哪个能力。当你将要在夜晚死亡时，改为你变成这个外来者。",
    "reminders": [
      "破石而出"
    ],
    "flavor": "坚如磐石",
    "team": "outsider",
    "name": "石心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/16_heart.png",
    "id": "16_heart"
  },
  {
    "ability": "如果没有善良玩家被你杀死过，你会拥有一个不在场的恶魔能力。",
    "remindersGlobal": [
      "是魔心"
    ],
    "reminders": [
      "入魔"
    ],
    "flavor": "走火入魔",
    "team": "minion",
    "name": "魔心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/17_heart.png",
    "id": "17_heart"
  },
  {
    "ability": "中毒或醉酒的善良玩家产生正确信息，未中毒或醉酒的善良玩家产生错误信息。",
    "flavor": "毒心入骨",
    "team": "minion",
    "name": "毒心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/18_heart.png",
    "id": "18_heart"
  },
  {
    "ability": "外来者会以为自己是镇民角色，他们在你失去能力时变成以为的角色。 [由你来决定哪些善良玩家是外来者]",
    "firstNight": 14,
    "remindersGlobal": [
      "是外来者"
    ],
    "flavor": "妙手空空",
    "setup": true,
    "firstNightReminder": "唤醒空心，让他指向等同于本局外来者数量的玩家，这些玩家成为外来者并以为自己是镇民。",
    "team": "minion",
    "name": "空心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/19_heart.png",
    "id": "19_heart"
  },
  {
    "ability": "你以为你是一个善良角色，其他邪恶玩家知道你是谁。 离你最远的一名镇民会被镇民能力当作邪恶的变心，你死于处决时会与他交换阵营。",
    "firstNight": 12,
    "remindersGlobal": [
      "是变心"
    ],
    "reminders": [
      "叛变"
    ],
    "flavor": "变化万千",
    "setup": true,
    "firstNightReminder": "告诉爪牙和恶魔谁是变心",
    "team": "minion",
    "name": "变心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/20_heart.png",
    "id": "20_heart"
  },
  {
    "otherNightReminder": "如果已经有贪心中毒标记的玩家，唤醒贪心，让他选择杀死一名玩家，否则如果当晚是贪心选择数字对应的夜晚，唤醒贪心，让他选择等量的玩家，标记他们中毒。",
    "ability": "在你的首个夜晚，你选择一个数量。你在等同于该数量的夜晚选择等量的玩家：他们中毒，此后的每个夜晚，你要选择一名玩家：他死亡。",
    "firstNight": 15,
    "otherNight": 5,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "flavor": "贪心不足",
    "firstNightReminder": "唤醒贪心，让他选择一个数字，如果他选择了1，立即让他选择一名玩家，标记该玩家中毒。",
    "team": "demon",
    "name": "贪心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/21_heart.png",
    "id": "21_heart"
  },
  {
    "otherNightReminder": "唤醒异心，让他指向一名玩家，标记他中毒，如果存活镇民数量是奇数，杀死所有因异心中毒的玩家",
    "ability": "每个夜晚*，你要选择一名玩家：他中毒，然后如果存活镇民的数量为奇数，所有因你的能力中毒的玩家死亡。[-1外来者]",
    "otherNight": 8,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "flavor": "非我族类",
    "setup": true,
    "team": "demon",
    "name": "异心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/22_heart.png",
    "id": "22_heart"
  },
  {
    "otherNightReminder": "如果上个夜晚和白天没有邪恶玩家死亡，唤醒丧心，让他杀死一名玩家。",
    "ability": "死亡的邪恶玩家保留能力，如果不超过一名邪恶玩家被处决过，善良阵营无法获胜。 每个夜晚*，如果今天白天没有邪恶玩家死亡，你要选择一名玩家：他死亡。",
    "otherNight": 6,
    "reminders": [
      "丧尸",
      "死亡"
    ],
    "flavor": "丧心病狂",
    "team": "demon",
    "name": "丧心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/23_heart.png",
    "id": "23_heart"
  },
  {
    "otherNightReminder": "如果已经有两个红心在场，杀死原先的红心，并唤醒新的红心，让他杀死一名玩家，否则唤醒红心，让他杀死一名玩家，然后如果只有一名外来者存活，告诉那名外来者变成了邪恶的红心，然后杀死原先的红心。",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。 最后一名存活的外来者会变成邪恶的红心，然后除他以外的恶魔在当晚死亡。[+1外来者]",
    "otherNight": 7,
    "reminders": [
      "死亡"
    ],
    "flavor": "一心向红",
    "setup": true,
    "team": "demon",
    "name": "红心",
    "image": "https://www.bloodstar.xyz/p/bluebell/heart/24_heart.png",
    "id": "24_heart"
  },
  {
    "ability": "恶魔信息和爪牙信息在此行动顺序进行",
    "firstNight": 13,
    "firstNightReminder": "恶魔信息和爪牙信息在此行动顺序进行",
    "team": "fabled",
    "name": "恶魔爪牙互认",
    "id": "25_heart"
  }
]