[
  {
    "id": "_meta",
    "name": "荣光何在",
    "author": "小公主",
    "logo": "https://oss.gstonegames.com/data_file/clocktower/web/editions/custom.png"
  },
  {
    "id": "wangshengzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "id": "127d3c04-6a41-4820-913b-799956eafab9",
    "name": "菲怡",
    "team": "townsfolk",
    "ability": "限一次，在夜晚时，你可以选择两名玩家；如果首个被你提名的玩家没有被处决，他们算作进行了投票。",
    "image": [
      "https://i.postimg.cc/PTGHXJwc/zhi-fei-ji.png",
      "https://i.postimg.cc/VmcyyTys/zhi-fei-ji-r.png"
    ],
    "firstNight": 21.7,
    "otherNight": 67.7,
    "reminders": [
      "号的动票",
      "号的动票"
    ],
    "firstNightReminder": "唤醒菲怡，向其出示“是否使用能力”提示标记，如果玩家点头，让他选择两名玩家，在他们的角色标记旁放置“号的动票”标记。",
    "otherNightReminder": "唤醒菲怡，向其出示“是否使用能力”提示标记，如果玩家点头，让他选择两名玩家，在他们的角色标记旁放置“号的动票”标记。",
    "remindersGlobal": []
  },
  {
    "id": "45922d2b-b707-4ac5-9c7f-5e93b2840e51",
    "name": "圣光喜",
    "team": "townsfolk",
    "ability": "限一次，白天你可以拜访说书人提一个建议。说书人可能告诉你接受/重新提。",
    "image": [
      "https://i.postimg.cc/zJTWQVTN/sheng-guang-xi.png",
      "https://i.postimg.cc/592CjgTz/sheng-guang-xi-r.png"
    ],
    "firstNight": 0.0,
    "otherNight": 0.0,
    "reminders": [],
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": []
  },
  {
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/clockmaker_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "clockmaker_c",
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 50.3
  },
  {
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fortune_teller_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "fortune_teller_c",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 69.1,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 47.5
  },
  {
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/langzhong_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "langzhong_c",
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "name": "郎中",
    "otherNight": 76.9,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 55.2
  },
  {
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mathematician_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "mathematician_c",
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "name": "数学家",
    "otherNight": 89.2,
    "setup": false,
    "reminders": [
      "未正常生效"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 68.5
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_villageidiot_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 79.9,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 58.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你会得知今天是否有非镇民且非旅行者玩家死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_2565080943171_2bd68241.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/zhifu_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "zhifu_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果在白天以及夜晚，只有镇民玩家死亡，对司民摇头表示“否”，否则点头表示“是”。",
    "name": "知府",
    "otherNight": 78.4,
    "setup": false,
    "reminders": [
      "客死他乡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "gambler_c",
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 14.1,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "id": "a4a2d400-0996-48df-90a4-a1e9bbcfd17d",
    "name": "慈灯",
    "team": "townsfolk",
    "ability": "每个夜晚，你可以选择一名除你以外的玩家，如果有邪恶玩家选择或影响了他，他不会死亡直到下个黄昏。",
    "image": [
      "https://i.postimg.cc/Bq3ykPRd/ci-deng.png",
      "https://i.postimg.cc/pWXSXbWZ/ci-deng-r.png"
    ],
    "firstNight": 21.8,
    "otherNight": 15.5,
    "reminders": [
      "灯神守护"
    ],
    "firstNightReminder": "唤醒慈灯，让他选择一名玩家。如果他被邪恶玩家选择或影响，在他的角色标记旁放置“灯神守护”标记。",
    "otherNightReminder": "唤醒慈灯，让他选择一名玩家。如果他被邪恶玩家选择或影响，在他的角色标记旁放置“灯神守护”标记。",
    "remindersGlobal": []
  },
  {
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/slayer_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "slayer_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "猎手",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "gossip_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "name": "造谣者",
    "otherNight": 55.2,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sage_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "sage_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "name": "贤者",
    "otherNight": 62.9,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "drunk_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/nichen_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "nichen_c",
    "firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
    "otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
    "name": "逆臣",
    "otherNight": 20.4,
    "setup": false,
    "reminders": [
      "不共戴天"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 48.9
  },
  {
    "ability": "你随时可能死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tinker_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "tinker_c",
    "firstNightReminder": "",
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "name": "修补匠",
    "otherNight": 57.5,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你死于处决，你的阵营落败。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/saint_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "saint_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/devils_advocate_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "devils_advocate_c",
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "name": "魔鬼代言人",
    "otherNight": 16.9,
    "setup": false,
    "reminders": [
      "处决不死"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 31.4
  },
  {
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "godfather_c",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 49.8,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 30.7
  },
  {
    "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/humeiniang_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "humeiniang_c",
    "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
    "otherNightReminder": "如果今日狐媚娘死于处决，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
    "name": "狐媚娘",
    "otherNight": 19.6,
    "setup": false,
    "reminders": [
      "被魅惑"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 37.0
  },
  {
    "ability": "每个夜晚，你要选择一个镇民角色：当他下一次通过自身能力获取信息时，改为得知你给出的信息。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3356597694761_0a4b67e6.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/niangjiushi_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "niangjiushi_c",
    "firstNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "otherNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "name": "酿酒师",
    "otherNight": 12.7,
    "setup": false,
    "reminders": [
      "微醺"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 28.6
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_marionette_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 18.8,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "id": "777cf86b-2ecb-461e-bf1a-58abbd18a4d8",
    "name": "暗邪悲",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家，他死亡。每个夜晚，你可以选择是否转变你的阵营，如果你这么做，会有一名善良玩家变成邪恶的反叛者；爪牙知道你转变了阵营，之后你失去能力。跳过恶魔信息阶段。爪牙会得到3个虚张声势。",
    "image": [
      "https://i.postimg.cc/592CjgTz/sheng-guang-xi-r.png",
      "https://i.postimg.cc/zJTWQVTN/sheng-guang-xi.png"
    ],
    "firstNight": 0.5,
    "otherNight": 28.3,
    "reminders": [
      "死亡"
    ],
    "firstNightReminder": "他不认识爪牙，也没有皮，特此提醒！",
    "otherNightReminder": "唤醒他，问他是否要背叛。如果是，告诉爪牙。并让一名善良玩家变成邪恶的反叛者。",
    "remindersGlobal": []
  },
  {
    "id": "f9ea792e-9c59-48cf-b727-33b034975a81",
    "name": "反叛者",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家，他死亡。如果你杀死了外来者，你代替他死亡，他成为邪恶的反叛者（全局只能转变一次）。[反叛者不会进入盲抽袋]",
    "image": [
      "https://i.postimg.cc/YtP0xkVj/fan-pan-zhe.png",
      "https://i.postimg.cc/XVyJHmSg/fan-pan-zhe-b.png"
    ],
    "firstNight": 0.0,
    "otherNight": 32.1,
    "reminders": [
      "死亡"
    ],
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vortox_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "vortox_c",
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 33.6,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有除旅行者以外的善良玩家会中毒直到下个黄昏。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/hundun_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "hundun_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。",
    "name": "混沌",
    "otherNight": 41.3,
    "setup": false,
    "reminders": [
      "死亡",
      "善良中毒"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pukka_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "pukka_c",
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 29.7,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 38.4
  },
  {
    "id": "spirit_of_ivory"
  }
]