[
  {
    "id": "_meta",
    "logo": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "name": "1984",
    "author": "提线政客&阿西",
    "bootlegger": [
      "战争即和平:所有玩家的信息改为得知A与B，其中之一代表是，善良，顺时针，另一个代表否，邪恶，逆时针。",
      "自由即奴役:所有善良玩家都不能选择自己。",
      "无知即力量:所有中毒醉酒的玩家获得相反信息。",
      "驿使:驿使只有得知过不同的AB符号，才会失去能力。"
    ],
    "isOfficial": false
  },
  {
    "id": "wangshengzhe",
    "name": "往生者",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "reminders": [
      "获胜",
      "落败"
    ],
    "team": "traveller"
  },
  {
    "id": "shugenjac",
    "name": "修行者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_9825126871371_4fbea129.jpg"
    ],
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "firstNight": 63.6,
    "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "顺时针"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "逆时针"
      }
    ]
  },
  {
    "id": "fortunetellerc",
    "name": "占卜师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png"
    ],
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 47.5,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNight": 69.1,
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "reminders": [
      "干扰项"
    ],
    "team": "townsfolk"
  },
  {
    "id": "villageidiotc",
    "name": "村夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg"
    ],
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 58,
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNight": 79.9,
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "id": "monkc",
    "name": "僧侣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png"
    ],
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "otherNight": 15.4,
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "reminders": [
      "保护"
    ],
    "team": "townsfolk"
  },
  {
    "id": "towncrierc",
    "name": "城镇公告员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png"
    ],
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "otherNight": 73.8,
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "team": "townsfolk"
  },
  {
    "id": "flowergirlc",
    "name": "卖花女孩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png"
    ],
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "otherNight": 73,
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "team": "townsfolk"
  },
  {
    "id": "zhifuc",
    "name": "知府",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_2565080943171_2bd68241.jpg"
    ],
    "ability": "每个夜晚*，你会得知今天是否有非镇民且非旅行者玩家死亡。",
    "otherNight": 78.4,
    "otherNightReminder": "如果在白天以及夜晚，只有镇民玩家死亡，对司民摇头表示“否”，否则点头表示“是”。",
    "reminders": [
      "客死他乡"
    ],
    "team": "townsfolk"
  },
  {
    "id": "gossipc",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png"
    ],
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "otherNight": 55.2,
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "team": "townsfolk"
  },
  {
    "id": "yishic",
    "name": "驿使",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_9168557760171_8ae6a36c.jpg"
    ],
    "ability": "每个白天，你可以公开声明一个角色。在当晚，你会得知该角色是否在场。如果你在非因此得知了与上晚不同的结果，你失去此能力。",
    "otherNight": 77.6,
    "otherNightReminder": "在每个白天，如果驿使声明使用他的能力，如果驿使声明的角色在场，放置“猜测正确”提示标记在驿使角色标记旁。\n当晚，唤醒驿使艺人。如果他猜测正确，对他点头表示“是”，对他摇头表示“否”，如果他得知了与上晚不同的结果，放置一枚“失去能力”的标记在其角色旁",
    "reminders": [
      "在场",
      "失去能力"
    ],
    "team": "townsfolk"
  },
  {
    "id": "artistc",
    "name": "艺术家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png"
    ],
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "reminders": [
      "失去能力"
    ],
    "team": "townsfolk"
  },
  {
    "id": "smithc",
    "name": "史密斯",
    "image": [
      "https://i.postimg.cc/q7vTjR10/180px-Townsfolk.png"
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以决定A与B的意思，直到下个黄昏。",
    "firstNight": 1,
    "firstNightReminder": "史密斯可以决定当天的A与B的意思，如果史密斯做出了选择，在他的角色标记旁防止“失去能力”标记，之后不再唤醒史密斯。",
    "otherNight": 60.7,
    "otherNightReminder": "史密斯可以决定当天的A与B的意思，如果史密斯做出了选择，在他的角色标记旁防止“失去能力”标记，之后不再唤醒史密斯。",
    "reminders": [
      "失去能力"
    ],
    "team": "townsfolk"
  },
  {
    "id": "208278690",
    "name": "心理学家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596244_197011_4222.png",
    "ability": "在你的首个夜晚，你要选择四个除你以外的角色（每个角色类型各一个）。每个夜晚，你要选择一名玩家，你会得知他是否为你选择的角色之一。",
    "firstNight": 34.3,
    "firstNightReminder": "唤醒心理学家，让他选择4个不同角色类型的角色。 然后让他指向一名玩家，告诉他那名玩家是否为4个角色其中之一。",
    "otherNight": 60.8,
    "otherNightReminder": "让心理学家指向一名玩家，告诉他那名玩家是否为4个角色其中之一。",
    "reminders": [
      "催眠"
    ],
    "team": "townsfolk"
  },
  {
    "id": "514269ace08748c8aebdeb292cf6e077",
    "name": "风向标",
    "image": "https://i.postimg.cc/bNpFQ564/feng-xiang-biao.webp",
    "ability": "在你的首个夜晚，你会知晓是否奇数位邪恶玩家较多。如果相同，你会得知错误信息作为代替。",
    "firstNight": 64,
    "firstNightReminder": "唤醒风向标，告诉他是否奇数位邪恶玩家较多。如果相同，他会得知错误信息作为代替。",
    "team": "townsfolk"
  },
  {
    "id": "barberc",
    "name": "理发师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png"
    ],
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "otherNight": 60.6,
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "reminders": [
      "今晚理发"
    ],
    "team": "outsider"
  },
  {
    "id": "mutantc",
    "name": "畸形秀演员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png"
    ],
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "team": "outsider"
  },
  {
    "id": "puzzlemasterc",
    "name": "解谜大师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png"
    ],
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "team": "outsider"
  },
  {
    "id": "c0c45f8835b6406d81b12c301c6fb01d",
    "name": "野蛮人",
    "image": "https://i.postimg.cc/W1tmZSmj/image.webp",
    "ability": "在你的首个夜晚，你会得知一个不在场的恶魔角色。\n你可能被当作邪恶的该角色。\n如果你死亡，当晚恶魔可以选择变成该角色。",
    "firstNight": 52.5,
    "firstNightReminder": "唤醒野蛮人，向他展示一个不在场的恶魔角色。",
    "otherNight": 7,
    "otherNightReminder": "如果野蛮人死于白天，则在夜晚立刻唤醒恶魔询问他是否转变角色。如果野蛮人死于夜晚，则在当前角色行动完成后立刻询问恶魔是否转变角色。",
    "team": "outsider"
  },
  {
    "id": "cerenovusc",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png"
    ],
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 34.2,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNight": 17.6,
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "reminders": [
      "疯狂"
    ],
    "team": "minion"
  },
  {
    "id": "scarletwomanc",
    "name": "红唇女郎",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png"
    ],
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "otherNight": 21.2,
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion"
  },
  {
    "id": "qingjiegong",
    "name": "清洁工",
    "image": "https://i.postimg.cc/Px2BsbhL/image.png",
    "ability": "你拥有上个死亡爪牙的能力。首个死亡的玩家得知清洁工在场。如果你存活，善良阵营无法获胜。",
    "reminders": [
      "获得能力",
      "得知"
    ],
    "team": "minion"
  },
  {
    "id": "assassinc",
    "name": "刺客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png"
    ],
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 49,
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "team": "minion"
  },
  {
    "id": "qspibtdc",
    "name": "老大哥",
    "image": "https://i.postimg.cc/6q6nQcvL/180px-Minions.png",
    "ability": "每个夜晚*选择一名玩家：他死亡。当外来者死亡时，符号的含义对换[如果A代表是，+1外来者，否则-1外来者]",
    "otherNight": 34,
    "otherNightReminder": "让老大哥选择一名玩家。标记那名玩家死亡。",
    "setup": true,
    "team": "demon"
  },
  {
    "id": "vortoxc",
    "name": "涡流",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png"
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "otherNight": 33.6,
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "team": "demon"
  },
  {
    "id": "jianningc",
    "name": "奸佞",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_6705607816071_60588424.jpg"
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果当天有爪牙死亡，你可以额外行动一次。",
    "otherNight": 45.2,
    "otherNightReminder": "唤醒奸佞，让其选择一名玩家。标记他选择的玩家死亡。如果当天有爪牙死亡，让奸佞额外行动一次。",
    "reminders": [
      "死亡",
      "行动两次"
    ],
    "team": "demon"
  },
  {
    "id": "75b898b810b941038228bd826e4874e511",
    "name": "奇奇默克",
    "image": "https://i.postimg.cc/vQjqdW7C/qiqimoke.png",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。你与最远爪牙之间的镇民玩家的能力都会产生错误信息。",
    "otherNight": 31,
    "otherNightReminder": "让奇奇默克选择一名玩家。标记那名玩家死亡。",
    "reminders": [
      "死亡",
      "错误"
    ],
    "team": "demon"
  },
  {
    "id": "b5589a3d6ada4f0881a1310b0fcdd460",
    "name": "战争即和平",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "所有玩家的信息改为得知A与B，其中之一代表是，善良，顺时针，另一个代表否，邪恶，逆时针。",
    "team": "fabled"
  },
  {
    "id": "beda940f239847c58afbeb1a318f47f4",
    "name": "自由即奴役",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "所有善良玩家都不能选择自己。",
    "team": "fabled"
  },
  {
    "id": "31c2160a7ba34a02b5c019402f5fac44",
    "name": "无知即力量",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "所有中毒醉酒的玩家获得相反信息。",
    "team": "fabled"
  },
  {
    "id": "e76579c1b3074bc0af23b491b10ceb7d",
    "name": "驿使",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "驿使只有得知过不同的AB符号，才会失去能力。",
    "team": "fabled"
  }
]