[{
		"id": "_meta",
		"logo": "https://i.postimg.cc/SQfTmLRn/image.png",
		"name": "彷徨之夜v1.5",
		"townsfolkName": "镇民",
		"author": "Zets"
	},
  {
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "otherNightReminder": "",
    "id": "knightbutton",
    "name": "骑士",
    "firstNight": 42,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Knight",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/knight.png"
  },
  {
    "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
    "otherNightReminder": "",
    "id": "shugenjabutton",
    "name": "修行者",
    "firstNight": 35,
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Shugenja",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png"
  },
  {
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "调查员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "id": "investigatorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Investigator",
    "firstNight": 34,
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/investigator.png"
  },
  {
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "id": "pixiebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Pixie",
    "firstNight": 29,
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png"
  },
  {
    "firstNightReminder": "唤醒恶魔，并告诉他国王是谁。",
    "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "name": "国王",
    "otherNight": 64,
    "setup": false,
    "reminders": [],
    "id": "kingbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "King",
    "firstNight": 9,
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/king.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "name": "驱魔人",
    "otherNight": 22,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "id": "exorcistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Exorcist",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "name": "神谕者",
    "otherNight": 60,
    "setup": false,
    "reminders": [],
    "id": "oraclebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Oracle",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "name": "卖花女孩",
    "otherNight": 58,
    "setup": false,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "id": "flowergirlbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Flowergirl",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png"
  },
  {
    "firstNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "otherNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "name": "巡山人",
    "otherNight": 51,
    "setup": true,
    "reminders": [
      "失去能力"
    ],
    "id": "huntsmanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Huntsman",
    "firstNight": 30,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/huntsman.png"
  },
  {
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 66,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "nightwatchmanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Nightwatchman",
    "firstNight": 46,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/nightwatchman.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "name": "农夫",
    "otherNight": 46,
    "setup": false,
    "reminders": [],
    "id": "farmerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Farmer",
    "firstNight": 0,
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他哪名玩家是恶魔。",
    "name": "唱诗男孩",
    "otherNight": 44,
    "setup": true,
    "reminders": [],
    "id": "choirboybutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Choirboy",
    "firstNight": 0,
    "ability": "如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/choirboy.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒",
      "死于处决"
    ],
    "id": "cannibalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Cannibal",
    "firstNight": 0,
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png"
  },
  {
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "name": "管家",
    "otherNight": 55,
    "setup": false,
    "reminders": [
      "主人"
    ],
    "id": "butlerbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Butler",
    "firstNight": 38,
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/butler.png"
  },
  {
    "firstNightReminder": "唤醒所有爪牙，并告知他们场中有落难少女。",
    "otherNightReminder": "如果被巡山人选中，唤醒并为其展示新角色。",
    "name": "落难少女",
    "otherNight": 52,
    "setup": false,
    "reminders": [
      "已被猜测"
    ],
    "id": "damselbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Damsel",
    "firstNight": 31,
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "saintbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Saint",
    "firstNight": 0,
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/saint.png"
  },
  {
    "firstNightReminder": "告诉灵言师他的秘密词语。",
    "otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
    "name": "灵言师",
    "otherNight": 19,
    "setup": false,
    "reminders": [
      "邪恶",
      "失去能力"
    ],
    "id": "mezephelesbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Mezepheles",
    "firstNight": 27,
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png"
  },
  {
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "name": "洗脑师",
    "otherNight": 16,
    "setup": false,
    "reminders": [
      "疯狂"
    ],
    "id": "cerenovusbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Cerenovus",
    "firstNight": 25,
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "男爵",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "baronbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Baron",
    "firstNight": 0,
    "ability": "会有额外的外来者在场。[+2 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baron.png"
  },
  {
    "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
    "otherNightReminder": "",
    "name": "寡妇",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "widowbutton",
    "edition": "custom",
    "remindersGlobal": [
      "被知晓"
    ],
    "team": "minion",
    "name_eng": "Widow",
    "firstNight": 18,
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png"
  },
  {
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "marionettebutton",
    "edition": "custom",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "name_eng": "Marionette",
    "firstNight": 11,
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/marionette.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "私货商人",
    "setup": false,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Bootlegger",
    "id": "bootleggerbutton",
    "ability": "这个剧本包含自制角色或自制规则。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bootlegger.png"
  }, {
	"id": "barrowfog",
	"image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/barrowfog1_assets_of_lei_gallery.png",
	"edition": "custom",
	"name": "巴洛-弗",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的玩家在白天被当作仍然存活。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 30,
	"firstNightReminder": "",
	"otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒巴洛-弗。让他指向任意一名玩家。那名玩家死亡，但在白天被当作存活——在他角色标记旁放置“秘密死亡”提示标记。让巴洛-弗重新入睡。",
	"reminders": [],
	"remindersGlobal": ["秘密死亡"],
	"setup": true
}
]