[
	{
		"id": "_meta",
		"logo": "https://i.postimg.cc/zftW34Mn/4-2.png",
		"name": "开怀大笑2",
		"townsfolkName": "镇民",
		"author": "金凤",
		"state": [
			{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "相克规则",
				"stateDescription": "①暴乱与食人族：被提名且死亡的玩家算作被处决。②瘟疫医生与提线木偶：如果在瘟疫医生死亡时说书人获得了提线木偶的能力，且与恶魔邻座的存活玩家中有镇民或外来者，其中一名玩家会变成邪恶的提线木偶。如果此时场上的邪恶玩家数量比初始设置时的数量超出一名或更多，改为无事发生。③瘟疫医生与红唇女郎：如果瘟疫医生死亡且说书人会因此获得红唇女郎的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。④提线木偶与小怪宝：提线木偶会与一名爪牙玩家邻座，而不是恶魔。提线木偶不会被唤醒来决定是否照看小怪宝，也不会在照看小怪宝时得知自己是提线木偶。⑤小怪宝与红唇女郎：如果在五名及以上的玩家存活时照看小怪宝的玩家死亡，当晚红唇女郎必须要照看小怪宝。⑥戏子与无神论者：无神论者在剧本中时，处决说书人导致的胜负结果不会被反转。⑦戏子与暴乱：互为克星的角色在同一时间里只能有其中一个角色在场。⑧戏子与小怪宝：在戏子存在于剧本中时，照看小怪宝的玩家可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚将小怪宝从游戏中移除。⑨戏子与军团：在戏子存在于剧本中时，军团可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在夜晚一同唤醒所有军团，并询问他们是否要一同死亡。"
			},
			{
				"stateName": "私货商人",
				"stateDescription": "乐子人！：任何时刻（即使是游戏开始前），一个玩家可以向众人宣布他要表演一个小才艺，如果他表现得很有趣，他可以在表演结束后私下询问说书人并获得一个“奖励”。"
			}
		]
	},
    {
        "ability": "你拥有一个爪牙角色的能力。当你使用能力时，说书人可能会要求你更换选择。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
        "edition": "custom",
        "flavor": "",
        "id": "alchemist_button",
        "firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
        "otherNightReminder": "",
        "name": "炼金术士",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "是炼金术士"
        ],
        "team": "townsfolk",
        "firstNight": 4,
        "GstoneID": "alchemist"
    },
    {
        "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "daoke_button",
        "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
        "otherNightReminder": "",
        "name": "刀客",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "追杀",
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 94,
        "GstoneID": "daoke"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "village_idiot_button",
        "firstNightReminder": "在为首个夜晚做准备时，（如果有超过一名村夫在场，）将村夫的“醉酒”提示标记放置到其中一个村夫角色标记旁。",
        "otherNightReminder": "每个夜晚，唤醒任意一名村夫。让他指向一名玩家。对他给出拇指向上或向下的手势。让他重新入睡。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
        "name": "村夫",
        "otherNight": 128,
        "setup": 1,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 101,
        "GstoneID": "village_idiot"
    },
    {
        "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
        "edition": "custom",
        "flavor": "",
        "id": "snake_charmer_button",
        "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
        "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
        "name": "舞蛇人",
        "otherNight": 21,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 52,
        "GstoneID": "snake_charmer"
    },
    {
        "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "langzhong_button",
        "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
        "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
        "name": "郎中",
        "otherNight": 122,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 93,
        "GstoneID": "langzhong"
    },
    {
        "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你在当晚可能会获得那个角色的能力，直到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "bianlianshi_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "变脸师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "疯狂"
        ],
        "remindersGlobal": [
            "是变脸师"
        ],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "bianlianshi"
    },
    {
        "ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
        "edition": "custom",
        "flavor": "",
        "id": "atheist_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "无神论者",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "atheist"
    },
    {
        "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
        "edition": "custom",
        "flavor": "",
        "id": "cannibal_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "食人族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "中毒",
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "cannibal"
    },
    {
        "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
        "edition": "custom",
        "flavor": "",
        "id": "slayer_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "猎手",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "slayer"
    },
    {
        "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
        "edition": "custom",
        "flavor": "",
        "id": "artist_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "艺术家",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "artist"
    },
    {
        "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
        "edition": "custom",
        "flavor": "",
        "id": "philosopher_button",
        "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
        "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
        "name": "哲学家",
        "otherNight": 4,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [
            "是哲学家"
        ],
        "team": "townsfolk",
        "firstNight": 3,
        "GstoneID": "philosopher"
    },
    {
        "ability": "每局游戏限一次，说书人会在关于你的事情上打破规则。随后，你会秘密得知说书人为此做了什么。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202303/c_8623445389761_b303f326.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "chongfei_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "宠妃",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "chongfei"
    },
    {
        "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
        "edition": "custom",
        "flavor": "",
        "id": "juggler_button",
        "firstNightReminder": "",
        "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
        "name": "杂耍艺人",
        "otherNight": 120,
        "setup": 0,
        "reminders": [
            "猜测正确"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "juggler"
    },
    {
        "ability": "所有戏子互相认识。不论在场的戏子数量多少或存活与否，胜负结果会被对调。[所有善良玩家都是戏子]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_8392176308961_c524bafb.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "xizi_button",
        "firstNightReminder": "唤醒所有戏子，让他们互相确认。如有必要，对他们展示“你是”提示标记和戏子角色标记。",
        "otherNightReminder": "",
        "name": "戏子",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 34,
        "GstoneID": "xizi"
    },
    {
        "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
        "edition": "custom",
        "flavor": "",
        "id": "lunatic_button",
        "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
        "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
        "name": "疯子",
        "otherNight": 42,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "被选择",
            "是疯子"
        ],
        "team": "outsider",
        "firstNight": 7,
        "GstoneID": "lunatic"
    },
    {
        "ability": "你随时可能死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
        "edition": "custom",
        "flavor": "",
        "id": "tinker_button",
        "firstNightReminder": "",
        "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
        "name": "修补匠",
        "otherNight": 92,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "tinker"
    },
    {
        "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
        "edition": "custom",
        "flavor": "",
        "id": "klutz_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "呆瓜",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "klutz"
    },
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunk_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "当你死亡时，说书人会获得一个爪牙能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "plague_doctor_button",
        "firstNightReminder": "",
        "otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
        "name": "瘟疫医生",
        "otherNight": 100,
        "setup": 0,
        "reminders": [
            "说书人能力"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "plague_doctor"
    },
    {
        "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
        "edition": "custom",
        "flavor": "",
        "id": "psychopath_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "精神病患者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "psychopath"
    },
    {
        "ability": "每个夜晚，你要选择一个镇民角色：当他下一次通过自身能力获取信息时，改为得知你给出的信息。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3356597694761_0a4b67e6.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "niangjiushi_button",
        "firstNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
        "otherNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
        "name": "酿酒师",
        "otherNight": 16,
        "setup": 1,
        "reminders": [
            "微醺"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 49,
        "GstoneID": "niangjiushi"
    },
    {
        "ability": "“疯狂”地想要死亡的玩家可能会立即被处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7937248760171_37b438da.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "jinweijun2_button",
        "firstNightReminder": "唤醒禁卫军，给他展示“求生”和“求死”标记，让其选择一枚，并让他重新入睡。",
        "otherNightReminder": "",
        "name": "禁卫军",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "求生",
            "求死"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 56,
        "GstoneID": "jinweijun2"
    },
    {
        "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
        "edition": "custom",
        "flavor": "",
        "id": "scarlet_woman_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
        "name": "红唇女郎",
        "otherNight": 37,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "是恶魔"
        ],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "scarlet_woman"
    },
    {
        "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
        "edition": "custom",
        "flavor": "",
        "id": "marionette_button",
        "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
        "otherNightReminder": "",
        "name": "提线木偶",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是提线木偶"
        ],
        "team": "minion",
        "firstNight": 32,
        "GstoneID": "marionette"
    },
    {
        "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yaggababble_button",
        "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
        "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
        "name": "牙噶巴卜",
        "otherNight": 77,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 66,
        "GstoneID": "yaggababble"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "guhuoniao_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
        "name": "姑获鸟",
        "otherNight": 84,
        "setup": 0,
        "reminders": [
            "死于处决"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "guhuoniao"
    },
    {
        "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
        "edition": "custom",
        "flavor": "",
        "id": "lil_monsta_button",
        "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
        "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
        "name": "小怪宝",
        "otherNight": 73,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是恶魔",
            "死亡"
        ],
        "team": "demon",
        "firstNight": 44,
        "GstoneID": "lil_monsta"
    },
    {
        "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[多数玩家为军团]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
        "edition": "custom",
        "flavor": "",
        "id": "legion_button",
        "firstNightReminder": "",
        "otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
        "name": "军团",
        "otherNight": 60,
        "setup": 1,
        "reminders": [
            "即将被处决",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "legion"
    },
    {
        "ability": "在第三个白天，所有爪牙会变成暴乱，当天被提名的玩家会立即死亡且必须再次提名一名存活的玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/riot.png",
        "edition": "custom",
        "flavor": "",
        "id": "riot_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "暴乱",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "riot"
    }
]