[{
	"description": "生机勃勃的春天已然过去，温暖迷人的夏天悄然来临。园丁在公园和窗栏上精心培育，让百花齐放，一望无际。鸟儿在歌唱，艺术家们拿起了画笔，哲学家在熙熙攘攘的酒馆里思索人生的终极奥秘，城镇周围搭建起老旧的帐篷预示着马戏团即将开启。在人们沉湎于纸醉金迷和灯红酒绿时，黑暗势力却悄然崛起。女巫和异教徒们潜藏在郊区的宏伟遗迹之间，在地下洞穴中密谋着渗透城镇，而那在宴会中狂欢的鸦木布拉夫居民们却浑然不知。良辰已至……梦殒春宵。",
	"author": "",
	"name": "梦殒春宵",
	"logo": "https://oss.gstonegames.com/static/image/team/202206/c_3135245915561_027cd2ad.jpg",
	"id": "_meta",
	"townsfolkName":"镇民",
	"additional": [{
		"剧本介绍": "《梦殒春宵》是前三个剧本套装中最疯狂的一个。善良的角色每晚都能得到惊人的信息。然而，邪恶阵营能够带来的威胁也多种多样，并且可以制造巨大的混乱。角色能力会让阵营发生变化，而玩家的角色也会发生变化。甚至是邪恶阵营也会在游戏中晕头转向，敌我不分。这也是疯狂机制第一次出现在游戏中，它为游戏增添了新的变数。难度：中等。推荐给狂野的、想要游戏充满惊喜的玩家，以及想要挑战极限伪装和虚张声势的玩家。在游玩《梦殒春宵》时……善良玩家拥有的信息量几乎超过了他们能够处理的极限，与《暗流涌动》不同，《暗流涌动》中的善良阵营大部分时间都可以相信他们获取的大部分信息，而《梦殒春宵》中的善良阵营需要弄清楚哪个恶魔存在于游戏中，才能开始明白到底发生了什么。当方古在游戏中时，寻找恶魔就变成了追逐战，因为它随时可能转移到一名毫无戒心的外来者身上，逃离尘埃遍布的小镇。当诺-达鲺在游戏中时，会有两名镇民中毒，但是如果善良阵营能够推断出是哪两名镇民中毒，他们就能借此机会找到恶魔。当亡骨魔在游戏中时，如果爪牙在夜晚死亡，镇民会中毒。当涡流在游戏中时，所有的信息都是错误的。一旦善良阵营察觉到哪些信息是正确的，哪些信息是错误的，他们就可以追溯并扭转他们曾以为清楚明白的事情，并重新审视那些有价值的信息。让局面更加混乱的是，在游戏的大部分时间里，外来者通常会隐瞒和伪装自己的角色。甚至可能某些镇民也会这么做。一名外来者的死亡可能为善良阵营带来巨大的劣势，所以，聪明的恶魔通常会想尽快杀死他们。邪恶玩家会想要尽快杀死或者以其他方式消除最危险的镇民带来的威胁。恶魔每晚只能发起一次攻击，但是爪牙们如果很聪明的话，诸如麻脸巫婆、女巫、洗脑师，都能够协助消灭善良阵营的玩家。邪恶玩家们还应该考虑向其他玩家提供正确还是错误的信息，因为其他玩家可能会根据这些信息，针对他们认为存在的恶魔种类进行一场反向推理。"
	}]
}, {
	"ability": "如果你表现得很有趣，当天你不能被流放。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/deviant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_87",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "怪咖",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bone_collector.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_84",
	"firstNightReminder": "",
	"otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
	"name": "集骨者",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["重获能力", "失去能力"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个白天，首次处决后，你可以再次发起提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butcher.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_86",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "屠夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_90",
	"firstNightReminder": "",
	"otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
	"name": "流莺",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barista.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_81",
	"firstNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"otherNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"name": "咖啡师",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["清醒且健康", "行动两次"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_72",
	"firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
	"otherNightReminder": "",
	"name": "钟表匠",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 40
}, {
	"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_71",
	"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"name": "筑梦师",
	"otherNight": 57,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 41
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_70",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_69",
	"firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
	"otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
	"name": "数学家",
	"otherNight": 71,
	"setup": 0,
	"reminders": ["未正常生效"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 51
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_68",
	"firstNightReminder": "",
	"otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
	"name": "卖花女孩",
	"otherNight": 58,
	"setup": 0,
	"reminders": ["恶魔未投票", "恶魔已投票"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_67",
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"name": "城镇公告员",
	"otherNight": 59,
	"setup": 0,
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_66",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
	"name": "神谕者",
	"otherNight": 60,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以私下拜访说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_65",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_64",
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"name": "女裁缝",
	"otherNight": 61,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 42
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_63",
	"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"name": "哲学家",
	"otherNight": 2,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": ["是哲学家"],
	"team": "townsfolk",
	"firstNight": 2
}, {
	"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_62",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "艺术家",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_61",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
	"name": "杂耍艺人",
	"otherNight": 62,
	"setup": 0,
	"reminders": ["猜测正确"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_60",
	"firstNightReminder": "",
	"otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
	"name": "贤者",
	"otherNight": 43,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_59",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "畸形秀演员",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你死亡时，会有一名玩家开始醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_58",
	"firstNightReminder": "",
	"otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
	"name": "心上人",
	"otherNight": 41,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_57",
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"name": "理发师",
	"otherNight": 40,
	"setup": 0,
	"reminders": ["今晚理发"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_56",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "呆瓜",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_55",
	"firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
	"otherNightReminder": "",
	"name": "镜像双子",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["对立双子"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 23
}, {
	"ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_54",
	"firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"name": "女巫",
	"otherNight": 15,
	"setup": 0,
	"reminders": ["被诅咒"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 24
}, {
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_53",
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"name": "洗脑师",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 25
}, {
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_52",
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"name": "麻脸巫婆",
	"otherNight": 8,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_51",
	"firstNightReminder": "",
	"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
	"name": "方古",
	"otherNight": 29,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": ["限一次"],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_50",
	"firstNightReminder": "",
	"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
	"name": "亡骨魔",
	"otherNight": 32,
	"setup": 1,
	"reminders": ["死亡", "保留能力", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_49",
	"firstNightReminder": "",
	"otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
	"name": "诺-达鲺",
	"otherNight": 30,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_48",
	"firstNightReminder": "",
	"otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
	"name": "涡流",
	"otherNight": 31,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}]