[
  {
    "id": "_meta",
    "name": "猜猜我是谁",
    "author": "蓝铃兰",
    "description": "补充了奇遇角色遗忘之门后重新投稿",
    "logo": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/180px-Tor.png",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/NBR%3A05_NBR%2F%E8%A7%92%E8%89%B2%E5%AE%98%E6%B7%B7%E3%80%90%E6%88%96%E7%AE%80%E5%8D%95%E7%A7%81%E8%B4%A7%E3%80%91%2F%E7%8C%9C%E7%8C%9C%E6%88%91%E6%98%AF%E8%B0%81.json"
  },
  {
    "ability": "玩家不知道自己的角色和阵营。当他们死亡时才会得知这些信息。（恶魔不知道提线木偶是谁）",
    "firstNight": 0.0,
    "otherNight": 0,
    "team": "fabled",
    "name": "遗忘之门",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/180px-Tor.png",
    "id": "2shizhanyachao"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 45.4,
    "otherNight": 0,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "调查员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
    "id": "investigator"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "firstNight": 44.7,
    "otherNight": 0,
    "reminders": [
      "外来者",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "图书管理员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
    "id": "librarian"
  },
  {
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
    "id": "dreamer"
  },
  {
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "edition": "custom",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "firstNight": 7.9,
    "otherNight": 4.7,
    "reminders": [
      "？"
    ],
    "setup": false,
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "team": "townsfolk",
    "name": "失忆者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
    "id": "amnesiac"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "lunatic",
        "reason": "数学家会得知疯子是否攻击了与真正的恶魔不同的目标。"
      }
    ],
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "firstNight": 68.5,
    "otherNight": 89.2,
    "reminders": [
      "未正常生效"
    ],
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "team": "townsfolk",
    "name": "数学家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
    "id": "mathematician"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 46.8,
    "otherNight": 68.4,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "team": "townsfolk",
    "name": "共情者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "id": "empath"
  },
  {
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 73,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "卖花女孩",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
    "id": "flowergirl"
  },
  {
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 73.8,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "城镇公告员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "id": "town_crier"
  },
  {
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "marionette",
        "reason": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。"
      }
    ],
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 65,
    "otherNight": 56,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "setup": true,
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "team": "townsfolk",
    "name": "气球驾驶员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "id": "balloonist"
  },
  {
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "firstNight": 62.9,
    "otherNight": 86.1,
    "setup": false,
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "team": "townsfolk",
    "name": "女祭司",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg",
    "id": "high_priestess"
  },
  {
    "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：如果你选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "firstNight": 23.7,
    "otherNight": 9.6,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "team": "townsfolk",
    "name": "传教士",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
    "id": "preacher"
  },
  {
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 30,
    "otherNight": 14.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "team": "townsfolk",
    "name": "舞蛇人",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "id": "snake_charmer"
  },
  {
    "edition": "custom",
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "贞洁者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
    "id": "virgin"
  },
  {
    "edition": "custom",
    "ability": "你拥有所有外来者能力。[-0~1外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "隐士",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Hermit.png/200px-Hermit.png",
    "id": "hermit"
  },
  {
    "edition": "custom",
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "政客",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png",
    "id": "politician"
  },
  {
    "edition": "custom",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "畸形秀演员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "id": "mutant"
  },
  {
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "mathematician",
        "reason": "数学家会得知疯子是否攻击了与真正的恶魔不同的目标。"
      }
    ],
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "firstNight": 16.9,
    "otherNight": 23.5,
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "reminders": [
      "被选择"
    ],
    "setup": false,
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "team": "outsider",
    "name": "疯子",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "id": "lunatic"
  },
  {
    "edition": "custom",
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已宣称"
    ],
    "setup": false,
    "team": "minion",
    "name": "哥布林",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png",
    "id": "goblin"
  },
  {
    "edition": "custom",
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "主谋",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
    "id": "mastermind"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "balloonist",
        "reason": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。"
      }
    ],
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 18.8,
    "otherNight": 0,
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "team": "minion",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "提线木偶",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "id": "marionette"
  },
  {
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "firstNight": 26.5,
    "otherNight": 11.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "team": "minion",
    "name": "投毒者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
    "id": "poisoner"
  },
  {
    "otherNightReminder": "将利维坦的标记转换到下一天。",
    "edition": "custom",
    "ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
    "firstNight": 73,
    "otherNight": 92,
    "reminders": [
      "第一天",
      "第二天",
      "第三天",
      "第四天",
      "第五天",
      "善良被处决"
    ],
    "setup": false,
    "firstNightReminder": "放置利维坦的第一天标记，告知所有玩家：利维坦在场，现在是第一天。",
    "team": "demon",
    "name": "利维坦",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
    "id": "leviathan"
  }
]