[
  {
    "id": "_meta",
    "name": "虎棒虫鸡",
    "author": "际尘",
    "bootlegger": [
      "\"利维坦和徊影\"：\"如果利维坦在场，被徊影选择的玩家中毒，直到你的下次选择。\"",
      "\"利维坦和巡查\"：\"如果利维坦在场，被巡查选择的两个善良角色都存活，他们都免疫免疫所有邪恶阵营的负面效果，直到下个黄昏。\""
    ],
    "logo": "https://free.picui.cn/free/2025/12/11/693ab107b03d2.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/jichen%3A01_jichen%2F829%E8%99%8E%E6%A3%92%E8%99%AB%E9%B8%A1-%E9%99%85%E5%B0%98.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 53.8,
    "otherNight": 0,
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "team": "townsfolk",
    "name": "贵族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_noble_r.png"
    ],
    "id": "noble"
  },
  {
    "otherNightReminder": "唤醒传教士，让他选择一名玩家。如果他选中了爪牙，该爪牙失去能力。在传教士入睡后通知该爪牙被传教士选中。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：如果你选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "firstNight": 23.7,
    "otherNight": 9.6,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒传教士，让他选择一名玩家。如果他选中了爪牙，该爪牙失去能力。在传教士入睡后通知该爪牙被传教士选中。",
    "team": "townsfolk",
    "name": "传教士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_preacher_r.png"
    ],
    "id": "preacher"
  },
  {
    "otherNightReminder": "如果守夜人未曾使用能力，唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "firstNight": 59.4,
    "otherNight": 83,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
    "team": "townsfolk",
    "name": "守夜人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_nightwatchman_r.png"
    ],
    "id": "nightwatchman"
  },
  {
    "otherNightReminder": "如果侍臣未曾使用能力，唤醒侍臣，他可以摇头不使用能力，或选择角色列表上的一个任意角色，该角色对应的玩家之一醉酒。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个角色：如果该角色在场，一个该角色从当晚开始醉酒三天三夜。",
    "firstNight": 29.3,
    "otherNight": 13.9,
    "reminders": [
      "醉酒1",
      "醉酒2",
      "醉酒3",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒侍臣，他可以摇头不使用能力，或选择角色列表上的一个任意角色，该角色对应的玩家之一醉酒。",
    "team": "townsfolk",
    "name": "侍臣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/courtier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/courtier_r.png"
    ],
    "id": "courtier"
  },
  {
    "otherNightReminder": "唤醒神谕者，对他用手势比划数字来告知他当前死亡玩家中邪恶玩家的数量。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "firstNight": 0,
    "otherNight": 74.5,
    "setup": false,
    "team": "townsfolk",
    "name": "神谕者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/oracle_r.png"
    ],
    "id": "oracle"
  },
  {
    "otherNightReminder": "唤醒半兽人，让他选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。",
    "firstNight": 0,
    "otherNight": 25.1,
    "reminders": [
      "失足",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "半兽人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lycanthrope_r.png"
    ],
    "id": "lycanthrope"
  },
  {
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "唤醒巡查，让他选择两个善良角色（镇民或外来者）（和上个夜晚不同），如果他们都在场并存活（华白注：应该是需要在场的），他们两个今晚不会死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，巡察保护的玩家免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都存活，他们当晚不会死亡。",
    "firstNight": 0,
    "otherNight": 27.4,
    "reminders": [
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "巡察",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xuncha_r.png"
    ],
    "id": "xuncha"
  },
  {
    "edition": "custom",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你可能会在当晚获得那个角色的能力，直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "变脸师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/bianlianshi_r.png"
    ],
    "id": "bianlianshi"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "juggler",
        "reason": "如果杂耍艺人在自己的首个白天猜测后在当天死于处决，当晚食人族会替杂耍艺人得知对应的信息。"
      }
    ],
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "otherNightReminder": "如果歌伶今天白天使用了自己的能力且恶魔成为了观众，歌伶死亡。",
    "edition": "custom",
    "ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
    "firstNight": 0,
    "otherNight": 54.4,
    "reminders": [
      "失去能力",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "歌伶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3570909608961_efc2d989.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/geling_r.png"
    ],
    "id": "geling"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。"
      }
    ],
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚死亡，可能会有一名其他玩家代替你死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "镇长",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mayor_r.png"
    ],
    "id": "mayor"
  },
  {
    "otherNightReminder": "如果杂耍艺人在今天白天使用了能力，唤醒杂耍艺人，对他用手势比划数字来告知他白天猜测正确的次数。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "cannibal",
        "reason": "如果杂耍艺人在自己的首个白天猜测后在当天死于处决，当晚食人族会替杂耍艺人得知对应的信息。"
      }
    ],
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "firstNight": 0,
    "otherNight": 76.1,
    "reminders": [
      "猜测正确"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "杂耍艺人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/juggler_r.png"
    ],
    "id": "juggler"
  },
  {
    "edition": "custom",
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，在该效果生效前你会变成一个不在场的镇民角色。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是悟道者"
    ],
    "setup": true,
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "悟道者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/wudaozhe_r.png"
    ],
    "id": "wudaozhe"
  },
  {
    "otherNightReminder": "如果帽匠死于白天，（建议分别）唤醒恶魔和爪牙并让他们选择是否改变角色。如果帽匠死于夜晚，则在当前玩家行动结束后立即开始茶会。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "如果帽匠在第五个白天或之后死亡，恶魔不能选择变成利维坦。"
      }
    ],
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "firstNight": 0,
    "otherNight": 6.5,
    "reminders": [
      "今晚茶会"
    ],
    "setup": false,
    "team": "outsider",
    "name": "帽匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_hatter_r.png"
    ],
    "id": "hatter"
  },
  {
    "edition": "custom",
    "ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "酒保",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jiubao_r.png"
    ],
    "id": "jiubao"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "莽夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/goon_r.png"
    ],
    "id": "goon"
  },
  {
    "edition": "custom",
    "ability": "会有一名玩家知道证人在场。如果他被提名并处决，他的阵营落败，即使你已死亡。他可能会被当作邪恶阵营、爪牙角色或恶魔角色。",
    "firstNight": 3400,
    "otherNight": 0,
    "reminders": [
      "目击对象告"
    ],
    "setup": false,
    "team": "outsider",
    "name": "证人",
    "image": "https://i.postimg.cc/9MXVwHWn/15-bundagee-inn-massacre-bigyellowfish.webp",
    "id": "zhengren"
  },
  {
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "在第五个白天之后，麻脸巫婆无法创造利维坦。"
      },
      {
        "id": "goon",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "firstNight": 0,
    "otherNight": 10.8,
    "setup": false,
    "team": "minion",
    "name": "麻脸巫婆",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "id": "pit_hag"
  },
  {
    "otherNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 34.2,
    "otherNight": 17.6,
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "firstNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "team": "minion",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/cerenovus_b.png"
    ],
    "id": "cerenovus"
  },
  {
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 49,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false,
    "team": "minion",
    "name": "刺客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/assassin_b.png"
    ],
    "id": "assassin"
  },
  {
    "otherNightReminder": "唤醒徊影，让他选择一名玩家，那名玩家得知自己被缠扰。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他会得知自己被缠扰。如果所有存活的善良玩家都被缠扰，邪恶阵营获胜。",
    "firstNight": 0,
    "otherNight": 19,
    "reminders": [
      "缠扰"
    ],
    "setup": false,
    "team": "minion",
    "name": "徊影",
    "image": "https://www.bloodstar.xyz/p/fake/huangque/3_huangque.png",
    "id": "haunted"
  },
  {
    "otherNightReminder": "唤醒伪证天才，让他选择一个角色，可能有玩家被欺骗得知该角色的能力触发了。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一个角色：可能有玩家被欺骗得知该角色的能力触发了。",
    "firstNight": 3300,
    "otherNight": 9,
    "reminders": [
      "伪证"
    ],
    "setup": false,
    "team": "minion",
    "name": "伪证天才",
    "image": "https://i.postimg.cc/85QJBcyn/wei-zheng-tian-cai.webp",
    "id": "weizhengtiancai"
  },
  {
    "otherNightReminder": "唤醒饕餮，让他选择任意数量的非旅行者玩家或一名旅行者玩家。如果这些玩家角色类型不同，他们死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 42.8,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "0",
    "team": "demon",
    "name": "饕餮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/taotie_b.png"
    ],
    "id": "taotie"
  },
  {
    "otherNightReminder": "唤醒亡骨魔，让他攻击一名玩家。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 0,
    "otherNight": 35.1,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "team": "demon",
    "name": "亡骨魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vigormortis_b.png"
    ],
    "id": "vigormortis"
  },
  {
    "otherNightReminder": "如果利维坦在场，告知所有人利维坦在场，现在是第几个白天。（如果玩家一致同意，则无需在已经知晓利维坦在场的前提下在其他夜晚执行此项操作。）",
    "edition": "custom",
    "jinxes": [
      {
        "id": "hatter",
        "reason": "如果帽匠在第五个白天或之后死亡，恶魔不能选择变成利维坦。"
      },
      {
        "id": "mayor",
        "reason": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。"
      },
      {
        "id": "pit_hag",
        "reason": "在第五个白天之后，麻脸巫婆无法创造利维坦。"
      },
      {
        "id": "xuncha",
        "reason": "如果利维坦在场，巡察保护的玩家免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
    "firstNight": 73,
    "otherNight": 92,
    "reminders": [
      "第一天",
      "第二天",
      "第三天",
      "第四天",
      "第五天",
      "善良被处决"
    ],
    "setup": false,
    "firstNightReminder": "如果利维坦在场，告知所有人利维坦在场，现在是第一个白天。",
    "team": "demon",
    "name": "利维坦",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_leviathan_b.png"
    ],
    "id": "leviathan"
  },
  {
    "edition": "custom",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。",
    "reminders": [
      "禁止邪恶"
    ],
    "setup": false,
    "team": "fabled",
    "name": "圣洁之魂",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "id": "spirit_of_ivorybutton"
  },
  {
    "ability": "如果利维坦在场，被徊影选择的玩家中毒，直到你的下次选择。",
    "team": "fabled",
    "name": "利维坦和徊影",
    "id": "extra_jinx_利维坦_徊影"
  },
  {
    "ability": "如果利维坦在场，被巡查选择的两个善良角色都存活，他们都免疫免疫所有邪恶阵营的负面效果，直到下个黄昏。",
    "team": "fabled",
    "name": "利维坦和巡查",
    "id": "extra_jinx_利维坦_巡查"
  }
]