[
  {
    "id": "_meta",
    "name": "数战速决 Quick Maths",
    "author": "Fran",
    "logo": "https://i.postimg.cc/xTc8XJyg/image.png"
  },
    {
        "id": "jingcaisanxuanyi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
        "edition": "custom",
        "name": "贵族",
        "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 49,
        "otherNight": 0,
        "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
        "otherNightReminder": "",
        "reminders": [
            "被得知"
        ],
        "setup": false
    },
    {
        "id": "qingtianjianbei111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png",
        "edition": "custom",
        "name": "修行者",
        "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 61,
        "otherNight": 0,
        "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "meishayongdeshabi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png",
        "edition": "custom",
        "name": "小精灵",
        "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 33,
        "otherNight": 0,
        "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
        "otherNightReminder": "",
        "reminders": [
            "疯狂",
            "获得能力"
        ],
        "setup": false
    },
    {
        "id": "rangwokangkang111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
        "edition": "custom",
        "name": "筑梦师",
        "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 45,
        "otherNight": 84,
        "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
        "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "yeshimeishengmeyongdejuese111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/high_priestess.png",
        "edition": "custom",
        "name": "女祭司",
        "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 60,
        "otherNight": 98,
        "firstNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "otherNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "wuxingshangjiang111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png",
        "edition": "custom",
        "name": "将军",
        "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 63,
        "otherNight": 99,
        "firstNightReminder": "唤醒将军，对他用手势比划当前的优势阵营。",
        "otherNightReminder": "唤醒将军，对他用手势比划当前的优势阵营。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "makesi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
        "edition": "custom",
        "name": "哲学家",
        "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 3,
        "otherNight": 2,
        "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
        "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [
            "是哲学家"
        ],
        "setup": false
    },
    {
        "id": "lingluowawa111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
        "edition": "custom",
        "name": "女裁缝",
        "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 46,
        "otherNight": 88,
        "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
        "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "wolaishouhunidemama111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/nightwatchman.png",
        "edition": "custom",
        "name": "守夜人",
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 56,
        "otherNight": 95,
        "firstNightReminder": "唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
        "otherNightReminder": "如果守夜人未曾使用能力，唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "diaoshangyizhengtiandeyu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png",
        "edition": "custom",
        "name": "渔夫",
        "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "huojin111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
        "edition": "custom",
        "name": "博学者",
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "xixifafashishishishishishishi",
        "image": "https://clocktower-wiki.gstonegames.com/images/d/d6/Alsaahir.png",
        "edition": "custom",
        "name": "戏法师",
        "ability": "每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "caibuduide111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png",
        "edition": "custom",
        "name": "杂耍艺人",
        "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 89,
        "firstNightReminder": "",
        "otherNightReminder": "如果杂耍艺人在今天白天使用了能力，唤醒杂耍艺人，对他用手势比划数字来告知他白天猜测正确的次数。",
        "reminders": [
            "猜测正确"
        ],
        "setup": false
    },
    {
        "id": "wudidejiemidashi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png",
        "edition": "custom",
        "name": "解谜大师",
        "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "醉酒",
            "已猜测"
        ],
        "setup": false
    },
    {
        "id": "tougexiangxian111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/politician.png",
        "edition": "custom",
        "name": "政客",
        "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "abaaba111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png",
        "edition": "custom",
        "name": "告密者",
        "ability": "爪牙会在其首个夜晚得知三个伪装。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 5,
        "otherNight": 0,
        "firstNightReminder": "如果告密者在场，对爪牙展示三个不在场的善良角色标记。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "haochiaichi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ogre.png",
        "edition": "custom",
        "name": "食人魔",
        "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 59,
        "otherNight": 0,
        "firstNightReminder": "唤醒食人魔，让他选择一名玩家。如果他选择了邪恶玩家，将他的角色标记在魔典中倒置以表示他转变为邪恶阵营。",
        "otherNightReminder": "",
        "reminders": [
            "挚友"
        ],
        "setup": false
    },
    {
        "id": "zheyeshigejiugui111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/marionette.png",
        "edition": "custom",
        "name": "提线木偶",
        "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 10,
        "otherNight": 0,
        "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
        "remindersGlobal": [
            "是提线木偶"
        ],
        "setup": true
    },
    {
        "id": "tousioahsdoasidhas",
        "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
        "edition": "custom",
        "name": "限",
        "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 17.9,
        "otherNight": 8.9,
        "firstNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
        "otherNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚",
            "第四晚",
            "大限将至"
        ],
        "setup": true
    }, 
    {
        "id": "jiandieeeeeee111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spy.png",
        "edition": "custom",
        "name": "间谍",
        "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 58,
        "otherNight": 97,
        "firstNightReminder": "唤醒间谍，让他查看魔典。",
        "otherNightReminder": "唤醒间谍，让他查看魔典。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "weishenmebushilianjinshushi111",
        "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
        "edition": "custom",
        "name": "科学怪人",
        "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 1.45,
        "otherNight": 0,
        "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
    {
        "id": "zuixihuandeyiji111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/riot.png",
        "edition": "custom",
        "name": "暴乱",
        "ability": "在第三个白天，所有爪牙会变成暴乱，当天被提名的玩家会立即死亡且必须再次提名一名存活的玩家。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 42.1,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
  {
    "id": "28_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/3/3d/Marionette.png/300px-Marionette.png",
    "name": "提线木偶&告密者",
    "team": "a jinxed",
    "setup": 0,
    "ability": "提线木偶不会得知三个不在场的角色，如果提线木偶与告密者均在场，改为由恶魔额外得知三个不在场角色。"
  },
  {
    "id": "168_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/c/c5/Ogre.png/300px-Ogre.png",
    "name": "食人魔&间谍",
    "team": "a jinxed",
    "setup": 0,
    "ability": "间谍必定被食人魔当作邪恶阵营。"
  },
  {
    "id": "1122222222222222222222222353578822222333_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
    "name": "科学怪人&食人魔",
    "team": "a jinxed",
    "setup": 0,
    "ability": "恶魔无法拥有食人魔的能力。"
  },
  {
    "id": "112222222299999222222222222222333_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
    "name": "科学怪人&政客",
    "team": "a jinxed",
    "setup": 0,
    "ability": "恶魔无法拥有政客的能力。"
  }
]