[{
	"logo": "https://i.postimg.cc/xdkC6Sj1/LOGO-copy.png",
	"author": "小猴子",
	"id": "_meta",
	"townsfolkName":"镇民",
	"name": "暗渡陈仓"
	},
  {
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知"
    ],
    "id": "noblebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Noble",
    "firstNight": 43,
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "clockmakerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Clockmaker",
    "firstNight": 40,
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 11,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gamblerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Gambler",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "name": "卖花女孩",
    "otherNight": 58,
    "setup": false,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "id": "flowergirlbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Flowergirl",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png"
  },
  {
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
    "name": "气球驾驶员",
    "otherNight": 63,
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔",
      "得知旅行者"
    ],
    "id": "balloonistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Balloonist",
    "firstNight": 44,
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "name": "驱魔人",
    "otherNight": 22,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "id": "exorcistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Exorcist",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "name": "僧侣",
    "otherNight": 13,
    "setup": false,
    "reminders": [
      "保护"
    ],
    "id": "monkbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Monk",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png"
  },
  {
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 12,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "snake_charmerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Snake Charmer",
    "firstNight": 20,
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png"
  },
  {
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 54,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "id": "fortune_tellerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fortune Teller",
    "firstNight": 37,
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "贞洁者",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "virginbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Virgin",
    "firstNight": 0,
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/virgin.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "呆瓜",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "klutzbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Klutz",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/klutz.png"
  },
  {
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 21,
    "setup": false,
    "reminders": [],
    "id": "lunaticbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是疯子",
      "被选择"
    ],
    "team": "outsider",
    "name_eng": "Lunatic",
    "firstNight": 7,
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png"
  },
  {
    "firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
    "otherNightReminder": "",
    "name": "告密者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "snitchbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Snitch",
    "firstNight": 6,
    "ability": "爪牙会在其首个夜晚得知三个伪装。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "畸形秀演员",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "mutantbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Mutant",
    "firstNight": 0,
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "陌客",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "reclusebutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Recluse",
    "firstNight": 0,
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "name": "心上人",
    "otherNight": 41,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sweetheartbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Sweetheart",
    "firstNight": 0,
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "name": "修补匠",
    "otherNight": 48,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "tinkerbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Tinker",
    "firstNight": 0,
    "ability": "你随时可能死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 20,
    "setup": false,
    "reminders": [],
    "id": "scarlet_womanbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "name_eng": "Scarlet Woman",
    "firstNight": 0,
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png"
  },
  {
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 38,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "id": "godfatherbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Godfather",
    "firstNight": 21,
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "精神病患者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "psychopathbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Psychopath",
    "firstNight": 0,
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "男爵",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "baronbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Baron",
    "firstNight": 0,
    "ability": "会有额外的外来者在场。[+2 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baron.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 29,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "id": "fang_gubutton",
    "edition": "custom",
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "name_eng": "Fang Gu",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png"
  }, {
	"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "djinnbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}
]