[
  {
    "id": "_meta",
    "logo": "https://i.postimg.cc/667DdX7M/LOGO-copy.png",
    "name": "九转千层",
	"townsfolkName":"镇民",
    "author": "Henrik"
  },
  {
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "id": "pixiebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Pixie",
    "firstNight": 29,
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png"
  },
  {
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 69,
    "setup": false,
    "reminders": [],
    "id": "generalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "General",
    "firstNight": 49,
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png"
  },
  {
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
    "name": "气球驾驶员",
    "otherNight": 63,
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔",
      "得知旅行者"
    ],
    "id": "balloonistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Balloonist",
    "firstNight": 44,
    "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "name": "送葬者",
    "otherNight": 56,
    "setup": false,
    "reminders": [
      "死于今日"
    ],
    "id": "undertakerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Undertaker",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "name": "旅店老板",
    "otherNight": 9,
    "setup": false,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "id": "innkeeperbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Innkeeper",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "name": "造谣者",
    "otherNight": 47,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gossipbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Gossip",
    "firstNight": 0,
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "savantbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Savant",
    "firstNight": 0,
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "渔夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "fishermanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fisherman",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以让说书⼈给你一些能帮助你的阵营获胜的建议。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png"
  },
  {
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 61,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "seamstressbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Seamstress",
    "firstNight": 42,
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png"
  },
  {
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 2,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "philosopherbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "name_eng": "Philosopher",
    "firstNight": 2,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "士兵",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "soldierbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Soldier",
    "firstNight": 0,
    "ability": "恶魔的负面能力对你无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "name": "农夫",
    "otherNight": 46,
    "setup": false,
    "reminders": [],
    "id": "farmerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Farmer",
    "firstNight": 0,
    "ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png"
  },
  {
    "firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
    "otherNightReminder": "",
    "name": "告密者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "snitchbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Snitch",
    "firstNight": 6,
    "ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "saintbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Saint",
    "firstNight": 0,
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/saint.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "畸形秀演员",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "mutantbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Mutant",
    "firstNight": 0,
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "告诉灵言师他的秘密词语。",
    "otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
    "name": "灵言师",
    "otherNight": 19,
    "setup": false,
    "reminders": [
      "邪恶",
      "失去能力"
    ],
    "id": "mezephelesbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Mezepheles",
    "firstNight": 27,
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png"
  },
  {
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 38,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "id": "godfatherbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Godfather",
    "firstNight": 21,
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png"
  },
  {
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "name": "女巫",
    "otherNight": 15,
    "setup": false,
    "reminders": [
      "被诅咒"
    ],
    "id": "witchbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Witch",
    "firstNight": 24,
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png"
  },
  {
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "name": "洗脑师",
    "otherNight": 16,
    "setup": false,
    "reminders": [
      "疯狂"
    ],
    "id": "cerenovusbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Cerenovus",
    "firstNight": 25,
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "name": "刺客",
    "otherNight": 37,
    "setup": false,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "id": "assassinbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Assassin",
    "firstNight": 0,
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png"
  },
  {
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 26,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "pukkabutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Pukka",
    "firstNight": 28,
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 24,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "impbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Imp",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 32,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "id": "vigormortisbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vigormortis",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "替罪羊",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "scapegoatbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Scapegoat",
    "firstNight": 0,
    "ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scapegoat.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
    "name": "集骨者",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "id": "bone_collectorbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Bone Collector",
    "firstNight": 0,
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png"
  },
  {
    "firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
    "otherNightReminder": "",
    "name": "学徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "是学徒"
    ],
    "id": "apprenticebutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Apprentice",
    "firstNight": 1,
    "ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/apprentice.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "黑帮",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "gangsterbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Gangster",
    "firstNight": 0,
    "ability": "每个白天限一次，你可以杀死与你邻近的两名存活的玩家中的一名，但需要另一边那个存活的玩家同意。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gangster.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "法官",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "judgebutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Judge",
    "firstNight": 0,
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png"
  }
]