[
  {
    "id": "_meta",
    "name": "猜疑链",
    "image": "",
    "author": "听风",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克"
  },
  {
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
    "edition": "custom",
    "flavor": "",
    "id": "librarian_c",
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "图书管理员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "外来者",
      "错误"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 55.0
  },
  {
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "edition": "custom",
    "flavor": "",
    "id": "empath_c",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 11000,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 59.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "edition": "custom",
    "flavor": "",
    "id": "seamstress_c",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 11900,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 66.0
  },
  {
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
    "edition": "custom",
    "flavor": "",
    "id": "amnesiac_c",
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "name": "失忆者",
    "otherNight": 300,
    "setup": false,
    "reminders": [
      "？"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12.5
  },
  {
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "edition": "custom",
    "flavor": "",
    "id": "pixie_c",
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 51.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 13400,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 77.0
  },
  {
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
    "edition": "custom",
    "flavor": "",
    "id": "poppy_grower_c",
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "name": "罂粟种植者",
    "otherNight": 900,
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 13.93
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "jinxes": [
      {
        "id": "poppy_grower_c",
        "reason": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "edition": "custom",
    "flavor": "",
    "id": "gambler_c",
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 2000,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 12800,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 75.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择除你以外的两个善良角色：如果他们都存活，他们当晚不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xuncha_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒巡查，让其选择两个善良角色，如果这两个角色都在场，在对应玩家角色标记旁放置“保护”标记。",
    "name": "巡察",
    "otherNight": 4420,
    "setup": false,
    "reminders": [
      "不会死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知一个与他能力相关的词语。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "langzhong_c",
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "name": "郎中",
    "otherNight": 12200,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 71.0
  },
  {
    "ability": "每个夜晚，你要选择一个在当晚行动的善良角色，你得知他得知的信息和做出的选择，如果他不在场，你得知任意的信息。",
    "image": "https://free.picui.cn/free/2025/08/08/6895a38a678a8.png",
    "edition": "custom",
    "flavor": "",
    "id": "archon",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "执政官",
    "otherNight": 200000,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知一名玩家的角色类型。每个夜晚*，你会从他的顺时针方向得知下一名非旅行者玩家的角色类型。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0697822943171_0efef766.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "fengshuishi_c",
    "firstNightReminder": "在首个夜晚，唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "otherNightReminder": "唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "name": "风水师",
    "otherNight": 12240,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 74.0
  },
  {
    "ability": "恶魔的负面能力对你无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/soldier.png",
    "edition": "custom",
    "flavor": "",
    "id": "soldier_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "士兵",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
    "edition": "custom",
    "flavor": "",
    "id": "recluse_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "陌客",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "jinxes": [
      {
        "id": "ogre_c",
        "reason": "如果陌客被食人魔当作邪恶阵营，食人魔会得知自己转变为邪恶。"
      }
    ]
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 4200,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 17.0
  },
  {
    "ability": "爪牙会在其首个夜晚得知三个伪装。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snitch.png",
    "edition": "custom",
    "flavor": "",
    "id": "snitch_c",
    "firstNightReminder": "如果告密者在场，对爪牙展示三个不在场的善良角色标记。 ",
    "otherNightReminder": "",
    "name": "告密者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 15.5
  },
  {
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
    "edition": "custom",
    "flavor": "",
    "id": "saint_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 20.0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "jinxes": [
      {
        "id": "poppy_grower_c",
        "reason": "当罂粟种植者死亡后，恶魔会知道谁是提线木偶，但提线木偶什么都不会知道。"
      },
      {
        "id": "snitch_c",
        "reason": "提线木偶不会得知三个不在场的角色，如果提线木偶与告密者均在场，改为由恶魔额外得知三个不在场角色。"
      }
    ]
  },
  {
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "harpy_c",
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "name": "鹰身女妖",
    "otherNight": 3100,
    "setup": false,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 43.0
  },
  {
    "ability": "每个夜晚*，你要选择三名存活玩家，如果他们都是善良的，他们中一名玩家死亡。你与其他邪恶玩家不互认。",
    "image": "https://free.picui.cn/free/2025/08/08/6895a389e3719.png",
    "edition": "custom",
    "flavor": "",
    "id": "aodhf",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "三角囚笼",
    "otherNight": 4500,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "boffin_c",
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "name": "科学怪人",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 12.14,
    "jinxes": [
      {
        "id": "village_idiot_c",
        "reason": "如果村夫在场数量不足3人，科学怪人可以让恶魔拥有村夫的能力。"
      }
    ]
  },
  {
    "id": "spree",
    "image": "https://i.postimg.cc/pTNsGfW0/spree.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 4450,
    "otherNightReminder": "唤醒狂戮，他要么摇头，要么指向一名玩家，然后指向角色列表上的一个角色。直到他不再猜测。如果他猜测的角色全都正确，所有这些玩家以被选择的顺序死亡。如果他不做选择，说书人选择一名玩家：他死亡。",
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": 0,
    "name": "狂戮",
    "team": "demon",
    "ability": "每个夜晚*，你可以选择任意名玩家，并猜测他们是哪些角色：如果你都没猜错，他们死亡。如果你不做选择，会有一名玩家死亡。"
  }
]