[
  {
    "id": "_meta",
    "name": "员神启动",
    "author": "Jayon & Axixxxx",
    "logo": "https://i.postimg.cc/QXK2mMPJ/yuan-shen-qi-dong.png"
  },
  {
    "id": "librarian",
    "name": "图书管理员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
    "reminders": [
      "外来者",
      "错误"
    ],
    "setup": false,
    "firstNight": 7600,
    "otherNight": 0,
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "chef",
    "name": "厨师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
    "reminders": [],
    "setup": false,
    "firstNight": 7800,
    "otherNight": 0,
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNight": 8000,
    "otherNight": 11100,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "monk",
    "name": "僧侣",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
    "reminders": [
      "保护"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 2200,
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "oracle",
    "name": "神谕者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 11800,
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "town_crier",
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 11741,
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "savant",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "balloonist",
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "setup": true,
    "firstNight": 12101,
    "otherNight": 9101,
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "sage",
    "name": "贤者",
    "team": "townsfolk",
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9900,
    "firstNightReminder": "",
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "mayor",
    "name": "镇长",
    "team": "townsfolk",
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "village_idiot",
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNight": 10100,
    "otherNight": 12800,
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "remindersGlobal": [],
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "flavor": ""
  },
  {
    "id": "pixie",
    "name": "小精灵",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false,
    "firstNight": 7300,
    "otherNight": 0,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "3c6aeecb-e0ac-440f-a88e-e94b78e0a304",
    "name": "密码破译员",
    "team": "townsfolk",
    "ability": "邪恶玩家不互认。首个夜晚，他们得知一个秘密短语； 你得知一条有关这个短语的提示。",
    "image": "https://i.postimg.cc/LRPzSMKs/mi-ma-po-yi-yuan.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "drunk",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
    "reminders": [],
    "setup": true,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "mutant",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "nichen",
    "name": "逆臣",
    "team": "outsider",
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
    "reminders": [
      "不共戴天"
    ],
    "setup": false,
    "firstNight": 8200,
    "otherNight": 3400,
    "firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
    "otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "lunatic",
    "name": "疯子",
    "team": "outsider",
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "reminders": [
      "被选择"
    ],
    "setup": false,
    "firstNight": 2300,
    "otherNight": 4200,
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "special": [],
    "flavor": ""
  },
  {
    "id": "baron",
    "name": "男爵",
    "team": "minion",
    "ability": "会有额外的外来者在场。[+2 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
    "reminders": [],
    "setup": true,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "evil_twin",
    "name": "镜像双子",
    "team": "minion",
    "ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
    "reminders": [
      "对立双子"
    ],
    "setup": false,
    "firstNight": 5600,
    "otherNight": 0,
    "firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "harpy",
    "name": "鹰身女妖",
    "team": "minion",
    "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false,
    "firstNight": 6000,
    "otherNight": 3100,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "marionette",
    "name": "提线木偶",
    "team": "minion",
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "reminders": [],
    "setup": true,
    "firstNight": 3200,
    "otherNight": 0,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "imp",
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 4900,
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "vortox",
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 5600,
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "vigormortis",
    "name": "亡骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "firstNight": 0,
    "otherNight": 6100,
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "legion",
    "name": "军团",
    "team": "demon",
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[多数玩家为军团]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "setup": true,
    "firstNight": 0,
    "otherNight": 6000,
    "firstNightReminder": "",
    "otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
    "remindersGlobal": [],
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "flavor": ""
  },
  {
    "id": "wangshengzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "id": "jinx_气球驾驶员_提线木偶",
    "name": "气球驾驶员&提线木偶",
    "team": "A jinxed",
    "ability": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。"
  },
  {
    "id": "jinx_密码破译员_提线木偶",
    "name": "密码破译员&提线木偶",
    "team": "A jinxed",
    "ability": "恶魔会得知提线木偶在场，但不知道谁是提线木偶。当恶魔首次说出暗号后，或者密码破译员死亡时，说书人会偷偷告诉他谁是提线木偶。提线木偶不会得到秘密短语。"
  }
]