[
  {
    "id": "_meta",
    "name": "按部就班7.0",
    "author": "妖怪",
	"logo": "https://i.postimg.cc/xf7HR88d/wu-biao-an-bu-jiu-ban.png",
    "firstNight": [
      "dusk",
      "boffin",
      "philosopher",
      "kazali",
      "minioninfo",
      "demoninfo",
      "marionette",
      "godfather",
      "noble",
      "daoke",
      "chambermaid",
      "mathematician",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "philosopher",
      "hatter",
      "jianiningasihdohwqr9-1q23rhnfipo1q23",
      "no_dashii",
      "vortox",
      "kazali",
      "assassin",
      "godfather",
      "gossip",
      "barber",
      "sweetheart",
      "tixingguan",
      "flowergirl",
      "town_crier",
      "shiguan",
      "chambermaid",
      "mathematician",
      "dawn"
    ]
  },
  {
    "id": "daoke",
    "name": "刀客",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 9410,
    "otherNight": 0,
    "reminders": [
      "追杀",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg"
  },
  {
    "id": "fisherman",
    "name": "渔夫",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png"
  },
  {
    "id": "noble",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 8900,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png"
  },
  {
    "id": "shiguan",
    "name": "史官",
    "team": "townsfolk",
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "firstNight": 0,
    "otherNight": 14760,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg"
  },
  {
    "id": "town_crier",
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 11700,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png"
  },
  {
    "id": "flowergirl",
    "name": "卖花女孩",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 11600,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png"
  },
  {
    "id": "cannib",
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "饱餐"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png"
  },
  {
    "id": "mathematician",
    "name": "数学家",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "firstNight": 12500,
    "otherNight": 14900,
    "reminders": [
      "未正常生效"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png"
  },
  {
    "id": "gossip",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 9100,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png"
  },
  {
    "id": "chambermaid",
    "name": "侍女",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 12400,
    "otherNight": 14800,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png"
  },
  {
    "id": "philosopher",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 300,
    "otherNight": 400,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "setup": false,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png"
  },
  {
    "id": "hatter",
    "name": "帽匠",
    "team": "outsider",
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "firstNight": 0,
    "otherNight": 800,
    "reminders": [
      "今晚茶会"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg"
  },
  {
    "id": "drunk",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png"
  },
  {
    "id": "barber",
    "name": "理发师",
    "team": "outsider",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "firstNight": 0,
    "otherNight": 9600,
    "reminders": [
      "今晚理发"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png"
  },
  {
    "id": "sweetheart",
    "name": "心上人",
    "team": "outsider",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "firstNight": 0,
    "otherNight": 9700,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png"
  },
  {
    "id": "marionette",
    "name": "提线木偶",
    "team": "minion",
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 3200,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png"
  },
  {
    "id": "no_dashii",
    "name": "诺-达鲺",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "firstNight": 0,
    "otherNight": 5500,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png"
  },
  {
    "id": "assassin",
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 8600,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png"
  },
  {
    "id": "godfather",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 5400,
    "otherNight": 8700,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png"
  },
  {
    "id": "vortox",
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "firstNight": 0,
    "otherNight": 5600,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png"
  },
  {
    "id": "kazali",
    "name": "卡扎力",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "firstNight": 1000,
    "otherNight": 7750,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "firstNightReminder": "唤醒卡扎力，让他选择玩家变成邪恶爪牙。 ",
    "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg"
  },
  {
    "id": "tixingguan",
    "name": "提刑官",
    "team": "townsfolk",
    "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
    "firstNight": 0,
    "otherNight": 11400,
    "reminders": [
      "被首次提名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg"
  },
  {
    "id": "jianiningasihdohwqr9-1q23rhnfipo1q23",
    "name": "奸佞",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果爪牙死亡，其要在当晚选择一名玩家：他死亡。[-1外来者]",
    "firstNight": 0,
    "otherNight": 3150,
    "reminders": [
      "死亡",
      "行动"
    ],
    "setup": true,
    "otherNightReminder": "唤醒奸佞，让他攻击一名玩家。如果有爪牙死亡，当晚之后唤醒那名爪牙，让他攻击一名玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jianning.png"
  },
  {
    "id": "boffin",
    "name": "科学怪人",
    "team": "minion",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "firstNight": 110,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg"
  },
  {
    "id": "ranfangfangzhu",
    "name": "染坊坊主",
    "team": "townsfolk",
    "ability": "如果你在夜晚死亡，恶魔的能力变成“每个夜晚*，可能会有一名玩家死亡。”",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "沉默"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0616062943171_bbdbbb4c.jpg"
  }
]