[
  {
    "logo": "https://www.helloimg.com/i/2025/06/06/6842b46ebbad1.png",
    "author": "庸医",
    "name": "疯 哑 急",
    "isOfficial": false,
    "id": "_meta"
  },
  {
    "id": "qiangshoushoushou111",
    "name": "枪手",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gunslinger.png",
    "ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
    "team": "traveller"
  },
  {
    "id": "jinitaimeibabyohhhh111",
    "name": "集骨者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "otherNight": 1,
    "otherNightReminder": "每个夜晚，唤醒集骨者。集骨者要么摇头表示不使用能力，或者是指向任何一名已死亡的玩家。让集骨者重新入睡。",
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "team": "traveller"
  },
  {
    "id": "tufuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu111",
    "name": "屠夫",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/butcher.png",
    "ability": "每个白天，首次处决后，你可以再次发起提名。",
    "team": "traveller"
  },
  {
    "id": "haoshaoanizhegeren111",
    "name": "流莺",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harlot.png",
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "otherNight": 1,
    "otherNightReminder": "唤醒流莺。让流莺指向任意一名玩家。让流莺重新入睡。唤醒被选中的玩家，对该玩家展示“该角色的能力对你生效”提示标记和流莺角色标记。该玩家需要通过点头表示是，摇头表示否。然后让该玩家重新入睡。",
    "reminders": [
      "死亡"
    ],
    "team": "traveller"
  },
  {
    "id": "shouchongdashi111",
    "name": "咖啡师",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barista.png",
    "ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
    "firstNight": 11,
    "firstNightReminder": "每个夜晚，移除先前的标记并在任一角色标记旁放置咖啡师的“清醒且健康”标记或“行动两次”提示。唤醒那个角色的玩家并向他展示“该角色的能力对你生效”信息标记，咖啡师标记和一根手指（代表他现在清醒且健康）或两根手指（代表他要行动两次）。让这名玩家入睡。",
    "otherNight": 1,
    "otherNightReminder": "每个夜晚，移除先前的标记并在任一角色标记旁放置咖啡师的“清醒且健康”标记或“行动两次”提示。唤醒那个角色的玩家并向他展示“该角色的能力对你生效”信息标记，咖啡师标记和一根手指（代表他现在清醒且健康）或两根手指（代表他要行动两次）。让这名玩家入睡。",
    "reminders": [
      "清醒且健康",
      "行动两次",
      "？"
    ],
    "team": "traveller"
  },
  {
    "id": "wangshnegjiguzhe",
    "name": "往生者",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "reminders": [
      "获胜",
      "落败"
    ],
    "team": "traveller"
  },
  {
    "id": "amnesiacc",
    "name": "失忆者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_amnesiac_r.png"
    ],
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "firstNight": 12,
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "otherNight": 300,
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "reminders": [
      "？"
    ],
    "team": "townsfolk"
  },
  {
    "id": "langzhongc",
    "name": "郎中",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/langzhong_r.png"
    ],
    "ability": "每个夜晚，你要选择一名玩家：你会得知一个与他能力相关的词语。",
    "firstNight": 25,
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNight": 12200,
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "team": "townsfolk"
  },
  {
    "id": "dreamerc",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 24,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNight": 11500,
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk"
  },
  {
    "id": "villageidiotc",
    "name": "村夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_villageidiot_r.png"
    ],
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 26,
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNight": 12800,
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "id": "bountyhunterc",
    "name": "赏金猎人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bountyhunter_r.png"
    ],
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 27,
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "otherNight": 13300,
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "reminders": [
      "得知"
    ],
    "setup": true,
    "team": "townsfolk"
  },
  {
    "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1527923824171_6eff7fda.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_banshee_r.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "banshee_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "报丧女妖",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "具有能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "special": [
      {
        "name": "multiplier",
        "type": "vote",
        "value": 2
      }
    ]
  },
  {
    "id": "magicianc",
    "name": "魔术师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_magician_r.png"
    ],
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "firstNight": 14,
    "firstNightReminder": "如果魔术师在场，则需要对爪牙信息环节和恶魔信息环节的相关内容进行调整。",
    "reminders": [
      "是魔术师"
    ],
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "id": "bianlianshic",
    "name": "变脸师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/bianlianshi_r.png"
    ],
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你会在当晚获得那个角色的能力，直到下个黄昏。",
    "reminders": [
      "疯狂"
    ],
    "remindersGlobal": [
      "是变脸师"
    ],
    "team": "townsfolk"
  },
  {
    "id": "savantc",
    "name": "博学者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/savant_r.png"
    ],
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "team": "townsfolk"
  },
  {
    "id": "pixiec",
    "name": "小精灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_pixie_r.png"
    ],
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 23,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "team": "townsfolk"
  },
  {
    "id": "philosopherc",
    "name": "哲学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/philosopher_r.png"
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 13,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNight": 400,
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "jinxes": [
      {
        "id": "bountyhunterc",
        "reason": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。"
      }
    ]
  },
  {
    "id": "gossipc",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "otherNight": 9100,
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "team": "townsfolk"
  },
  {
    "id": "wudaozhec",
    "name": "悟道者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/wudaozhe_r.png"
    ],
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "remindersGlobal": [
      "是悟道者"
    ],
    "setup": true,
    "team": "townsfolk",
    "jinxes": [
      {
        "id": "villageidiotc",
        "reason": "如果村夫在场数量不足3人，悟道者可以变成新的村夫。如果因此使得村夫的在场数量超过1人，会有一名村夫醉酒。"
      }
    ]
  },
  {
    "id": "mutantc",
    "name": "畸形秀演员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mutant_r.png"
    ],
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "team": "outsider"
  },
  {
    "id": "drunkc",
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "id": "lunaticc",
    "name": "疯子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/lunatic_r.png"
    ],
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "firstNight": 16.5,
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNight": 4200,
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider"
  },
  {
    "id": "plaguedoctorc",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "otherNight": 10000,
    "otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "reminders": [
      "说书人能力"
    ],
    "team": "outsider",
    "jinxes": [
      {
        "id": "marionettec",
        "reason": "如果在瘟疫医生死亡时说书人获得了提线木偶的能力，且与恶魔邻座的存活玩家中有镇民或外来者，其中一名玩家会变成邪恶的提线木偶。如果此时场上的邪恶玩家数量比初始设置时的数量超出一名或更多，改为无事发生。"
      },
      {
        "id": "goblinc",
        "reason": "如果瘟疫医生死亡且说书人会因此获得哥布林的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ]
  },
  {
    "id": "goonc",
    "name": "莽夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/goon_r.png"
    ],
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "reminders": [
      "醉酒"
    ],
    "team": "outsider"
  },
  {
    "id": "harpyc",
    "name": "鹰身女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Harpy_b.png"
    ],
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 22,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNight": 3100,
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "team": "minion"
  },
  {
    "id": "marionettec",
    "name": "提线木偶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_marionette_b.png"
    ],
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 19,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "team": "minion",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "jinxes": [
      {
        "id": "lilmonstac",
        "reason": "提线木偶会与一名爪牙玩家邻座，而不是恶魔。提线木偶不会被唤醒来决定是否照看小怪宝，也不会在照看小怪宝时得知自己是提线木偶。"
      }
    ]
  },
  {
    "id": "cerenovusc",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/cerenovus_b.png"
    ],
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 21,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNight": 2800,
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "reminders": [
      "疯狂"
    ],
    "team": "minion",
    "jinxes": [
      {
        "id": "goblinc",
        "reason": "洗脑师可以选择将玩家洗脑成哥布林。"
      }
    ]
  },
  {
    "id": "goblinc",
    "name": "哥布林",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_goblin_b.png"
    ],
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "reminders": [
      "已宣称"
    ],
    "team": "minion"
  },
  {
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lilmonsta_b.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "lil_monsta_c",
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "name": "小怪宝",
    "otherNight": 7300,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "team": "demon",
    "firstNight": 28.0,
    "jinxes": [
      {
        "id": "magician_c",
        "reason": "每个夜晚，由魔术师来选择一个爪牙角色：如果他和小怪宝均存活，由他来照看小怪宝。（进阶可选规则：否则，由魔术师来照看小怪宝，但如果魔术师在照看小怪宝时死亡，邪恶阵营获胜。）"
      }
    ]
  },
  {
    "id": "taotiec",
    "name": "饕餮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/taotie_b.png"
    ],
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "otherNight": 8100,
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "team": "demon"
  },
  {
    "id": "vortoxc",
    "name": "涡流",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vortox_b.png"
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "otherNight": 5600,
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "team": "demon"
  },
  {
    "id": "vigormortisc",
    "name": "亡骨魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vigormortis_b.png"
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "otherNight": 6100,
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "team": "demon"
  },
  {
    "id": "shengjiezhihun",
    "name": "圣洁之魂",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。",
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled"
  },
  {
    "id": "vhuang9i",
    "name": "疯哑急",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "所有玩家都可以对自己“又哑又急”疯狂，在最疯狂的玩家身上会发生一些好的事情，每局游戏限一次",
    "team": "fabled"
  },
  {
    "id": "wx0qn0ua",
    "name": "进阶相克规则",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "ability": "小怪宝：每个夜晚，由魔术师来选择一个爪牙角色：如果他和小怪宝均存活，由他来照看小怪宝。（进阶可选规则：否则，由魔术师来照看小怪宝，但如果魔术师在照看小怪宝时死亡，邪恶阵营获胜。）",
    "team": "fabled"
  }
]