[
  {
    "id": "_meta",
    "name": "生死竞速",
    "author": "未翻开的逆位愚者",
    "almanac": "https://www.bloodstar.xyz/p/C2H43g/DarkAge/almanac.html",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克"
  },
  {
    "id": "-1s-1s-1s",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png",
    "edition": "custom",
    "name": "钟表匠",
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 44,
    "otherNight": 0,
    "firstNightReminder": "唤醒钟表匠，对他用手势比划数字来告知他恶魔与爪牙之间的最近距离。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wocaishichushen111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png",
    "edition": "custom",
    "name": "厨师",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 38,
    "otherNight": 0,
    "firstNightReminder": "唤醒厨师，对他用手势比划数字来告知他邻座邪恶玩家有几对。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "chunzaoyaoa",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
    "edition": "custom",
    "name": "造谣者",
    "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 62,
    "firstNightReminder": "",
    "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "wojiushitukuai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "edition": "custom",
    "name": "赌徒",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 14,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "gongwenbaozaren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
    "edition": "custom",
    "name": "驱魔人",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 29,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒驱魔人，让他选择一名与上一晚不同的玩家。如果他选中了恶魔，则在驱魔人入睡后通知该恶魔谁是驱魔人。",
    "reminders": [
      "被选择"
    ],
    "setup": false
  },
  {
    "id": "paibusini111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/preacher.png",
    "edition": "custom",
    "name": "传教士",
    "ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 15,
    "otherNight": 7,
    "firstNightReminder": "唤醒传教士，让他选择一名玩家。如果他选中了爪牙，该爪牙失去能力。在传教士入睡后通知该爪牙被传教士选中。",
    "otherNightReminder": "唤醒传教士，让他选择一名玩家。如果他选中了爪牙，该爪牙失去能力。在传教士入睡后通知该爪牙被传教士选中。",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "daoshishishishishishishshishiss",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/daoshi.png",
    "edition": "custom",
    "name": "道士",
    "ability": "每个夜晚*，你要选择一名玩家：如果你选中了恶魔，你死亡，然后他醉酒直到下个黎明。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 30.1,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒道士，让其选择一名玩家。如果他选中了恶魔，在道士角色标记旁放置“死亡”提示标记，并且在恶魔角色标记旁放置“醉酒”提示标记。",
    "reminders": [
      "醉酒",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "yiquganchangduan111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/geling.png",
    "edition": "custom",
    "name": "歌伶",
    "ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 61,
    "firstNightReminder": "",
    "otherNightReminder": "如果歌伶今天白天使用了自己的能力且恶魔成为了观众，歌伶死亡。",
    "reminders": [
      "失去能力",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "linjsdfmeazhfdzgeatteagaeeggaeagae",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/limao.png",
    "edition": "custom",
    "name": "狸猫",
    "ability": "每个夜晚*，你要选择一名玩家：如果他是善良角色且当晚被邪恶角色杀死，你和他交换角色。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 17.5,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒狸猫，让他选择一名玩家，将“太子”标记放在对应玩家角色标记旁。如果当晚邪恶角色杀死了“太子”，交换狸猫与“太子”的角色，并依次唤醒告知。",
    "reminders": [
      "太子"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "zhenaosheajwiejp214ui90-japtu90q23j5t",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zhen.png",
    "edition": "custom",
    "name": "鸩",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他中毒并死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 61.5,
    "firstNightReminder": "",
    "otherNightReminder": "如果鸩未曾使用能力，唤醒鸩，他可以摇头不使用能力，或选择一个镇民角色：如果这个镇民角色在场，这个镇民角色先中毒，再死亡。",
    "reminders": [
      "中毒",
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "xunchashaoihwronaklsndfkasnd",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/xuncha.png",
    "edition": "custom",
    "name": "巡察",
    "ability": "每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都在场且存活，他们当晚不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 30.2,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒巡查，让他选择两个善良角色（镇民或外来者）（和上个夜晚不同），如果他们都在场且存活，他们两个今晚不会死亡。",
    "reminders": [
      "不会死亡"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "makesi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3,
    "otherNight": 2,
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "setup": false
  },
  {
    "id": "guaililuanshen111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/banxian.png",
    "edition": "custom",
    "name": "半仙",
    "ability": "任何在夜晚使用自身能力选择你的其他玩家，会改为选中另一名邪恶玩家作为替代。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "dabanshou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "edition": "custom",
    "name": "修补匠",
    "ability": "你随时可能死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 63,
    "firstNightReminder": "",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "suaibi1111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shaxing.png",
    "edition": "custom",
    "name": "煞星",
    "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 65,
    "firstNightReminder": "",
    "otherNightReminder": "如果煞星死亡，决定是否让一名与他邻近的存活玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "chousha111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "edition": "custom",
    "name": "月之子",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 64,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在今天白天的时候使用自己的能力选择了一名善良玩家，那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "zhijiagedaziji111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "edition": "custom",
    "name": "教父",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 21,
    "otherNight": 53,
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "dafutoufeiguolaila111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
    "edition": "custom",
    "name": "精神病患者",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "huuuuuuuuuuuuu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/humeiniang.png",
    "edition": "custom",
    "name": "狐媚娘",
    "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 29,
    "otherNight": 24,
    "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。在狐媚娘入睡后通知那名玩家狐媚娘在场。",
    "otherNightReminder": "如果狐媚娘死于处决，唤醒她选择的玩家并通知他阵营变化。",
    "reminders": [
      "被魅惑"
    ]
  },
  {
    "id": "hongchunnvlangaaaaaaaa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "edition": "custom",
    "name": "红唇女郎",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 26,
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ]
  },
  {
    "id": "taotieeeeeeeeeeee",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/taotie.png",
    "edition": "custom",
    "name": "饕餮",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 49,
    "firstNightReminder": "0",
    "otherNightReminder": "唤醒饕餮，让他选择任意数量的非旅行者玩家或一名旅行者玩家。如果这些玩家角色类型不同，他们死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "baojunuiuaowjoedijapwu4e90e2aj4rpia",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baojun.png",
    "edition": "custom",
    "name": "暴君",
    "ability": "每个夜晚*，你可以选择至多两名玩家：他们死亡。你选择的玩家数量不能与上个夜晚死亡的玩家数量相同（超过二人时算作二人）。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 50.2,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒暴君，让他攻击至多两名玩家。但是暴君选择的玩家数量不能与上个夜晚死亡的玩家数量相同。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "opppppppppp1111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
    "edition": "custom",
    "name": "珀",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 35,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒珀，他可以攻击一名玩家或不进行攻击，如果他上一次选择了不进行攻击，则此次必须攻击三名玩家。",
    "reminders": [
      "攻击三次",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "yigeshaba111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shabaloth.png",
    "edition": "custom",
    "name": "沙巴洛斯",
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你上个夜晚选择过且当前死亡的玩家之一可能会被你反刍。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 34,
    "firstNightReminder": "",
    "otherNightReminder": "决定上一夜被沙巴洛斯选择的玩家是否被反刍。然后唤醒沙巴洛斯，让他攻击两名玩家。",
    "reminders": [
      "死亡",
      "复活"
    ],
    "setup": false
  },
  {
    "id": "qiangshoushoushou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gunslinger.png",
    "edition": "custom",
    "name": "枪手",
    "ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "fafafafafafafafafafa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png",
    "edition": "custom",
    "name": "法官",
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "xuetutututututututtutu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/apprentice.png",
    "edition": "custom",
    "name": "学徒",
    "ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
    "team": "traveler",
    "firstNight": 1,
    "otherNight": 1,
    "firstNightReminder": "在学徒加入游戏的首个夜晚，唤醒学徒。向学徒展示“你是”信息标记，然后展示一个镇民或爪牙的角色标记。在魔典上，将学徒的角色标记替换为刚刚展示的角色标记，并放置“是学徒”提示标记。这名玩家还是学徒，只是他拥有了该角色的能力。",
    "otherNightReminder": "在学徒加入游戏的首个夜晚，唤醒学徒。向学徒展示“你是”信息标记，然后展示一个镇民或爪牙的角色标记。在魔典上，将学徒的角色标记替换为刚刚展示的角色标记，并放置“是学徒”提示标记。这名玩家还是学徒，只是他拥有了该角色的能力。",
    "reminders": [
      "是学徒"
    ],
    "setup": false
  },
  {
    "id": "jinitaimeibabyohhhh111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png",
    "edition": "custom",
    "name": "集骨者",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "每个夜晚，唤醒集骨者。集骨者要么摇头表示不使用能力，或者是指向任何一名已死亡的玩家。让集骨者重新入睡。",
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "heibangbangbangbang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gangster.png",
    "edition": "custom",
    "name": "黑帮",
    "ability": "每个白天限一次，你可以杀死与你邻近的两名存活的玩家中的一名，但需要另一边那个存活的玩家同意。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "29_darkage",
    "image": "https://www.bloodstar.xyz/p/C2H43g/DarkAge/29_darkage.png",
    "name": "独奏家",
    "team": "fabled",
    "ability": " 旅行者会被非旅行者角色的能力当作不在游戏中，但恶魔仍然可以选择杀死旅行者。"
  },
  {
    "id": "141111_meta",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zhen.png",
    "name": "鸩&半仙",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果鸩选择了半仙，半仙会中毒并死亡。"
  },
  {
    "id": "14222_meta",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/xuncha.png",
    "name": "巡察&半仙",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果巡察选择了半仙，不会因半仙能力而改为选中另一名邪恶玩家。"
  }
]