[
  {
    "id": "_meta",
    "name": "江山易改",
    "author": "深咖啡ing",
    "logo": "https://i.postimg.cc/rTgqt54C/jiang-shan-yi-gai.png",
    "A jinxed": "相克",
    "description": "大家好，我是爱整活的逻辑型说书人深咖啡ing\r\n  “江山易改”是一个以角色变化为核心的强对抗性娱乐剧本。染游戏中的角色变化是一个独特且有趣的机制，需要说书人与玩家对各个角色的能力及运作有充分的了解，因此还是更适合进阶型玩家哦——同时由于玩家的角色和能力随时可能发生变化，需要考虑的可能性也非常多，具有较高的可玩性。\r\n  你以为“熬方唇”的“投骰子”组合会让好人无从下手吗，别忘了善良阵营可能存在工程师直接扭转局面。\r\n  你以为工程师不让麻脸巫婆出场即可破局吗？别忘了有帽匠和理发师让你的努力瞬间归零。\r\n  你以为帽匠理发师早早认出就万事大吉了吗？别忘了食人族获得能力也许带来更多混乱，邪恶阵营教父的威慑也许带来进一步杀戮。\r\n  你以为外来者只能无奈等死吗，也许有一瞬间就变成农夫了呢，或许…你是悟道者\r\n  你以为只有食人族能延续善良阵营的能力吗，小精灵、变脸师、哲学家、悟道者等多种角色都可以为善良阵营带来帮助。\r\n  你以为一直想认出的是为了喂食人族吗，也许是喂姑获鸟。\r\n  你以为自证的魔像是铁好吗，也许是科学怪人给恶魔的能力，也可能被方古传刀。\r\n  你以为处决恶魔就结束了吗，红唇女郎的存在让大家倍感谨慎，或者是…入殓师干的好事。\r\n  你以为恶魔隐藏到最后就可以开香槟庆祝吗，当心突然变成舞蛇人。\r\n  ……\r\n\r\n  善良阵营镇民的信息来源都与得知角色直接相关，阴阳师的优质F4信息、郎中和筑梦师的持续查验，再加上哲学家、小精灵、食人族、变脸师和悟道者等多个容错。让善良方能持续获取多次信息。剧本里缺少毒醉让信息具有极高的可信度，但角色的随时转变或许也让人考虑更多。\r\n  外来者的玩法多种多样，可以选择提早认出出为善良阵营做事，也可以先阴一手静待方古传刀或入殓师另起江山，但要当心圣洁之魂哦。\r\n  邪恶阵营的可操作性很高，麻脸巫婆的改变角色，教父对外来者的限制，科学怪人的排除自证以及红唇女郎的续命给邪恶阵营增加了很多容错，卡扎力、姑获鸟可与爪牙配合均能打出漂亮的组合技。方古和小恶魔的传递更让善良阵营无从下手。但善良阵营的持续检测角色信息又会让其难以藏身，需要进行缜密的计划。能否胜利却看玩家的操作，是上限很高但下限也很低的剧本搭配。\r\n\r\n   愿你在底牌不断变化的世界里，坚守初心，展示真实的自我。毕竟江山易改，本性难移。\r\n   感谢阅读，祝大家玩得开心！"
  },
  {
    "id": "wangshengzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "edition": "custom",
    "flavor": "",
    "id": "philosopher_c",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 400.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "firstNight": 300.0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择让恶魔变成你选择的恶魔角色，或让所有爪牙变成你选择的爪牙角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/engineer.png",
    "edition": "custom",
    "flavor": "",
    "id": "engineer_c",
    "firstNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "otherNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "name": "工程师",
    "otherNight": 1100.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 4100.0
  },
  {
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "farmer_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "name": "农夫",
    "otherNight": 10300.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "wudaozhe",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "悟道者",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是悟道者"
    ],
    "team": "townsfolk",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你在当晚可能会获得那个角色的能力，直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "bianlianshi",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "变脸师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂"
    ],
    "remindersGlobal": [
      "是变脸师"
    ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2100.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "edition": "custom",
    "flavor": "",
    "id": "pixie_c",
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7300.0
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "langzhong",
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "name": "郎中",
    "otherNight": 12200.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9300.0
  },
  {
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yinyangshi",
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "otherNightReminder": "",
    "name": "阴阳师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "在场",
      "不在场"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9200.0
  },
  {
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
    "edition": "custom",
    "flavor": "",
    "id": "dreamer_c",
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 11500.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8500.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "edition": "custom",
    "flavor": "",
    "id": "gambler_c",
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 2000.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：如果他是善良角色且当晚被邪恶角色杀死，你和他交换角色。\n\n",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2553047760171_ed091519.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "limao",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒狸猫，让他指向一名玩家。让狸猫重新入睡。将“太子”标记放在对应玩家角色标记旁。\n如果标记太子的玩家死亡且不是恶魔，在魔典中交换狸猫和太子的角色标记。在新的交换后的角色旁放置“醉酒”提示标记。唤醒新的狸猫并依次向他展示“你是”信息标记、狸猫的角色标记。让狸猫重新入睡。唤醒原来的狸猫并依次向他展示“你是”信息标记，“太子”的角色标记。",
    "name": "狸猫",
    "otherNight": 2510.0,
    "setup": false,
    "reminders": [
      "太子"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "hatter_c",
    "firstNightReminder": "",
    "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
    "name": "帽匠",
    "otherNight": 800.0,
    "setup": false,
    "reminders": [
      "今晚茶会"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
    "edition": "custom",
    "flavor": "",
    "id": "barber_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 9600.0,
    "setup": false,
    "reminders": [
      "今晚理发"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
    "edition": "custom",
    "flavor": "",
    "id": "golem_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "魔像",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "无法提名"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你提名并处决了恶魔，你会变成那个邪恶的恶魔。当剩余存活玩家小于等于四人时（旅行者除外），你失去能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "rulianshi",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决，唤醒他，并对他展示“你是”提示标记和恶魔角色标记。",
    "name": "入殓师",
    "otherNight": 3800.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
    "edition": "custom",
    "flavor": "",
    "id": "pit-hag_c",
    "firstNightReminder": "",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "name": "麻脸巫婆",
    "otherNight": 1390.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
    "edition": "custom",
    "flavor": "",
    "id": "scarletwoman_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 3700.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "boffin_c",
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "name": "科学怪人",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 110.0
  },
  {
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "edition": "custom",
    "flavor": "",
    "id": "godfather_c",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 8700.0,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5400.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "edition": "custom",
    "flavor": "",
    "id": "imp_c",
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 4900.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
    "edition": "custom",
    "flavor": "",
    "id": "fang_gu_c",
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 5400.0,
    "setup": true,
    "reminders": [
      "死亡",
      "限一次"
    ],
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "kazali_c",
    "firstNightReminder": "唤醒卡扎力，让他选择玩家变成邪恶爪牙。 ",
    "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
    "name": "卡扎力",
    "otherNight": 7700.0,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 1000.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "guhuoniao",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
    "name": "姑获鸟",
    "otherNight": 8430.0,
    "setup": false,
    "reminders": [
      "死亡",
      "获得能力"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "id": "c80d6fbd-254a-4a1f-b38e-aab0e46e5deb",
    "name": "狸猫&科学怪人",
    "team": "A jinxed",
    "ability": "如果因科学怪人获得狸猫能力的恶魔与“太子”交换角色，改为“太子”变成狸猫且恶魔获得“太子”原本角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2553047760171_ed091519.jpg"
  },
  {
    "id": "25187308-cfee-43ee-b678-851fb15d63e1",
    "name": "入殓师&红唇女郎",
    "team": "A jinxed",
    "ability": "入殓师提名并处决了恶魔并成功变成邪恶恶魔时，红唇女郎不会变成恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg"
  },
  {
    "id": "6c121bfe-dee9-4f00-ac91-3748f3e71d4b",
    "name": "红唇女郎&方古",
    "team": "A jinxed",
    "ability": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png"
  },
  {
    "id": "e225161c-ccc2-4f93-b7a7-347d55ba34c4",
    "name": "圣洁之魂",
    "team": "fabled",
    "ability": "",
    "image": "https://patchwiki.biligame.com/images/jbzlbwgwjcygf/e/ef/kqlms0w8wp372gvh76lov0c08e6z8m3.png"
  }
]