[
  {
    "id": "_meta",
    "name": "‌刀盾相生",
    "author": "际尘",
    "logo": "https://www.helloimg.com/i/2026/01/18/696c6c650085e.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/jichen%3A01_jichen%2F%E2%80%8C%E5%88%80%E7%9B%BE%E7%9B%B8%E7%94%9Fv1.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 56.6,
    "otherNight": 0,
    "reminders": [
      "得知",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "在首个夜晚，唤醒刀客，对他展示标记了“得知”的爪牙角色标记。",
    "team": "townsfolk",
    "name": "刀客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/daoke_r.png"
    ],
    "id": "daoke"
  },
  {
    "edition": "custom",
    "ability": "如果已死亡玩家中没有邪恶玩家，你不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "老兵",
    "image": "https://www.helloimg.com/i/2026/01/18/696ce43733813.png",
    "id": "yongjiangsaohdawjroij4u901qhwrfi13048"
  },
  {
    "edition": "custom",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "edition": "custom",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "无法提名"
    ],
    "setup": false,
    "team": "outsider",
    "name": "魔像",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_golem_r.png"
    ],
    "id": "golem"
  },
  {
    "edition": "custom",
    "ability": "与你邻近的玩家（旅行者除外）会被善良玩家的能力当作错误的阵营和角色。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "致幻"
    ],
    "setup": false,
    "team": "minion",
    "name": "致幻师",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_6172975594371_6f1d5e48.jpg",
    "id": "amaniti"
  },
  {
    "otherNightReminder": "如果首夜被画皮变成活尸的玩家死亡，他重生，然后画皮重获能力。唤醒画皮，让画皮选择一名存活玩家，那名存活玩家变成活尸。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
    "firstNight": 37.7,
    "otherNight": 51.3,
    "reminders": [
      "以为存活",
      "重获能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒画皮，让画皮选择一名存活玩家，那名存活玩家变成活尸。",
    "team": "minion",
    "name": "画皮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/huapi_b.png"
    ],
    "id": "huapi"
  },
  {
    "otherNightReminder": "唤醒梼杌，让他攻击一名玩家。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。当你将要死亡时，改为一名存活且具有能力的爪牙失去能力。你不会得知恶魔信息。",
    "firstNight": 17.9,
    "otherNight": 43.6,
    "remindersGlobal": [
      "饕餮降临",
      "发动能力"
    ],
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "如果梼杌在场，跳过他的恶魔信息环节。",
    "team": "demon",
    "name": "梼杌",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/taowu.png",
    "id": "taowu"
  },
  {
    "otherNightReminder": "每局游戏限一次，在夜晚时*，你可以选择一名说书人：他成为正确之神，直到下个黄昏。",
    "ability": "会有重复的善良角色在场。他们也可能是恶魔的伪装。",
    "firstNight": 0.0,
    "otherNight": 0,
    "team": "fabled",
    "name": "教皇",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/2/26/Pope.png/400px-Pope.png",
    "id": "7_sanshenmiti"
  },
  {
    "edition": "custom",
    "ability": "提名前有等同玩家人数一半的分钟数（向下取整）发言和使用刀客能力。在第二个黎明时，游戏回到为首个夜晚做准备前，已死亡的玩家会在对应的时刻放置帷幕标记。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "提名",
      "处决",
      "夜晚"
    ],
    "setup": false,
    "team": "fabled",
    "name": "1/6",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "id": "106"
  }
]