[
  {
    "id": "_meta",
    "name": "空屋",
    "author": "AxiZZZ",
    "logo": "https://i.postimg.cc/Pdsm8Cvx/kong-wu.png",
    "A jinxed": "相克"
  },
  {
    "id": "wangshengzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "id": "librarian"
  },
  {
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "daoke",
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "otherNightReminder": "",
    "name": "刀客",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9410.0
  },
  {
    "id": "fortune_teller"
  },
  {
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yinluren",
    "firstNightReminder": "让引路人选择一至三名玩家，以点头或摇头告知他选择的玩家中是否有玩家在当晚被邪恶玩家的能力选择或影响过。",
    "otherNightReminder": "让引路人选择一至三名玩家，以点头或摇头告知他选择的玩家中是否有玩家在当晚被邪恶玩家的能力选择或影响过。",
    "name": "引路人",
    "otherNight": 14600.0,
    "setup": false,
    "reminders": [
      ""
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12200.0
  },
  {
    "id": "c6c18350-1e97-4ea5-9c04-6f883d042e2e",
    "name": "华生",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你得知他的邻近存活玩家中的存在角色类型数量是否与你相同",
    "image": [],
    "firstNight": 66.0,
    "otherNight": 74.0,
    "reminders": [],
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": []
  },
  {
    "id": "gossip"
  },
  {
    "id": "gambler"
  },
  {
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "langzhong",
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "name": "郎中",
    "otherNight": 12200.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9300.0
  },
  {
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "bingbi",
    "firstNightReminder": "",
    "otherNightReminder": "如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。",
    "name": "秉笔",
    "otherNight": 10310.0,
    "setup": false,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "id": "cannibal"
  },
  {
    "id": "8ef76d30-5028-4a46-b1a8-d5515856e42c",
    "name": "福尔摩斯",
    "team": "townsfolk",
    "ability": "每个白天，你可以拜访说书人并选择一名玩家，以得知一条正确信息，如果你选择了邪恶玩家，你的信息对调",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596243_197011_6920.png",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "颠倒"
    ],
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": []
  },
  {
    "id": "minstrel"
  },
  {
    "id": "exorcist"
  },
  {
    "id": "recluse"
  },
  {
    "id": "drunk"
  },
  {
    "id": "hermit"
  },
  {
    "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "acrobat_c_o",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "老杂技演员",
    "otherNight": 2150.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "id": "summoner"
  },
  {
    "id": "godfather"
  },
  {
    "id": "scarletwoman"
  },
  {
    "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "gudiao",
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "name": "蛊雕",
    "otherNight": 1500.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4800.0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "怎么飞？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "左飞"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "右飞"
      }
    ]
  },
  {
    "id": "e00c744c-d10d-454f-af7b-5a143f71564a",
    "name": "莫兰上校",
    "team": "minion",
    "ability": "每个夜晚*你得知所有直到你昨天有哪些玩家选择或影响了恶魔，你可以选择他们之一：他死亡。",
    "image": "https://i.postimg.cc/44H9VDFr/xia-zai-1.png",
    "firstNight": 0.0,
    "otherNight": 49.5,
    "reminders": [
      "选择",
      "死亡"
    ],
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": []
  },
  {
    "id": "pukka"
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果当天有爪牙死亡，你可以额外行动一次。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_6705607816071_60588424.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "jianning",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奸佞，让其选择一名玩家。标记他选择的玩家死亡。如果当天有爪牙死亡，让奸佞额外行动一次。",
    "name": "奸佞",
    "otherNight": 8400.0,
    "setup": false,
    "reminders": [
      "死亡",
      "行动两次"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "id": "po"
  },
  {
    "id": "c7d656c2-ad7d-4337-a40d-04211400cbe0",
    "name": "召唤师&普卡",
    "team": "A jinxed",
    "ability": "召唤师可以选择在第二个夜晚将一名玩家变成普卡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg"
  },
  {
    "id": "7d97917a-6e63-47b6-8db1-e555b912ee7e",
    "name": "西藏之行",
    "team": "fabled",
    "ability": "隐士和酒鬼不会同时在场，隐士认知可能为镇民或者隐士，如果认知为镇民则必定减一外来者，否则不会调整外来者。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/6/62/Fabled_new.png/120px-Fabled_new.png"
  },
  {
    "id": "2eb3a4a0-d36d-4afc-95a0-7a7c2cb46def",
    "name": "死灰复燃",
    "team": "fabled",
    "ability": "如果吟游诗人导致召唤师在使用能力时醉酒，则由召唤师决定谁变成恶魔，说书人决定变成什么恶魔。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/6/62/Fabled_new.png/120px-Fabled_new.png"
  }
]