[
  {
    "id": "_meta",
    "name": "熟能生巧",
    "author": "鹿一白",
    "logo": "https://i.postimg.cc/WN7Hznqy/111.jpg",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/NBR%3A05_NBR%2F%E8%A7%92%E8%89%B2%E5%AE%98%E6%B7%B7%E3%80%90%E6%88%96%E7%AE%80%E5%8D%95%E7%A7%81%E8%B4%A7%E3%80%91%2F%E7%86%9F%E8%83%BD%E7%94%9F%E5%B7%A7_2.json"
  },
  {
    "edition": "custom",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false,
    "team": "traveller",
    "name": "往生者",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "id": "wangshengzhe"
  },
  {
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "firstNight": 49.6,
    "otherNight": 59.8,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "team": "townsfolk",
    "name": "祖母",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/grandmother_r.png"
    ],
    "id": "grandmother"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 56.6,
    "otherNight": 0,
    "reminders": [
      "得知",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "team": "townsfolk",
    "name": "刀客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/daoke_r.png"
    ],
    "id": "daoke"
  },
  {
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "yinluren",
        "reason": "侍女会得知引路人是否醒来，即使她是在引路人之前醒来。"
      }
    ],
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 67.8,
    "otherNight": 88.5,
    "setup": false,
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ],
    "name": "侍女",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/chambermaid_r.png"
    ],
    "id": "chambermaid"
  },
  {
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 47.5,
    "otherNight": 69.1,
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "team": "townsfolk",
    "name": "占卜师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fortune_teller_r.png"
    ],
    "id": "fortune_teller"
  },
  {
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：你会得知一个与他能力相关的词语。",
    "firstNight": 55.2,
    "otherNight": 76.9,
    "setup": false,
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "team": "townsfolk",
    "name": "郎中",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/langzhong_r.png"
    ],
    "id": "langzhong"
  },
  {
    "otherNightReminder": "让引路人选择一至三名玩家，以点头或摇头告知他选择的玩家中是否有玩家在当晚被邪恶玩家的能力选择或影响过。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "chambermaid",
        "reason": "侍女会得知引路人是否醒来，即使她是在引路人之前醒来。"
      }
    ],
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "firstNight": 66.4,
    "otherNight": 86.9,
    "reminders": [
      ""
    ],
    "setup": false,
    "firstNightReminder": "让引路人选择一至三名玩家，以点头或摇头告知他选择的玩家中是否有玩家在当晚被邪恶玩家的能力选择或影响过。",
    "team": "townsfolk",
    "name": "引路人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yinluren_r.png"
    ],
    "id": "yinluren"
  },
  {
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "edition": "custom",
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "firstNight": 0,
    "otherNight": 81.5,
    "reminders": [
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "史官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shiguan_r.png"
    ],
    "id": "shiguan"
  },
  {
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 73.8,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "城镇公告员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/town_crier_r.png"
    ],
    "id": "town_crier"
  },
  {
    "otherNightReminder": "唤醒巡查，让其选择两个善良角色，如果这两个角色都在场，在对应玩家角色标记旁放置“保护”标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都存活，他们当晚不会死亡。",
    "firstNight": 0,
    "otherNight": 27.4,
    "reminders": [
      "不会死亡",
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "巡察",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xuncha_r.png"
    ],
    "id": "xuncha"
  },
  {
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 51.7,
    "otherNight": 75.3,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "team": "townsfolk",
    "name": "女裁缝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/seamstress_r.png"
    ],
    "id": "seamstress"
  },
  {
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "edition": "custom",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 55.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "id": "gossip"
  },
  {
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "edition": "custom",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "firstNight": 0,
    "otherNight": 62.2,
    "setup": false,
    "team": "townsfolk",
    "name": "守鸦人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/ravenkeeper_r.png"
    ],
    "id": "ravenkeeper"
  },
  {
    "edition": "custom",
    "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
    "firstNight": 0,
    "otherNight": 15,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "老杂技演员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
    "id": "acrobat_c_o"
  },
  {
    "edition": "custom",
    "ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "酒保",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jiubao_r.png"
    ],
    "id": "jiubao"
  },
  {
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "edition": "custom",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "firstNight": 0,
    "otherNight": 60.6,
    "reminders": [
      "今晚理发"
    ],
    "setup": false,
    "team": "outsider",
    "name": "理发师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/barber_r.png"
    ],
    "id": "barber"
  },
  {
    "edition": "custom",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "莽夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/goon_r.png"
    ],
    "id": "goon"
  },
  {
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 30.7,
    "otherNight": 49.8,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "team": "minion",
    "name": "教父",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "id": "godfather"
  },
  {
    "edition": "custom",
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 18.8,
    "otherNight": 0,
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "team": "minion",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "提线木偶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_marionette_b.png"
    ],
    "id": "marionette"
  },
  {
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 35.6,
    "otherNight": 18.1,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "team": "minion",
    "name": "鹰身女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Harpy_b.png"
    ],
    "id": "harpy"
  },
  {
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
    "firstNight": 27.9,
    "otherNight": 12.1,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "team": "minion",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "怎么飞？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "左飞"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "右飞"
      }
    ],
    "name": "蛊雕",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gudiao_b.png"
    ],
    "id": "gudiao"
  },
  {
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 38.4,
    "otherNight": 29.7,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "team": "demon",
    "name": "普卡",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pukka_b.png"
    ],
    "id": "pukka"
  },
  {
    "otherNightReminder": "唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有善良玩家会中毒直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 41.3,
    "reminders": [
      "死亡",
      "善良中毒"
    ],
    "setup": false,
    "firstNightReminder": "所有善良玩家信息错误",
    "team": "demon",
    "name": "混沌",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/hundun_b.png"
    ],
    "id": "hundun"
  },
  {
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "firstNight": 0,
    "otherNight": 32.8,
    "reminders": [
      "死亡",
      "中毒",
      "中毒"
    ],
    "setup": false,
    "team": "demon",
    "name": "诺-达鲺",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/no_dashii_b.png"
    ],
    "id": "no_dashii"
  },
  {
    "otherNightReminder": "唤醒奸佞，让其选择一名玩家。如果爪牙死亡，让其选择一名玩家。标记他选择的玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果爪牙死亡，其要在当晚选择一名玩家：他死亡。",
    "firstNight": 0,
    "otherNight": 45.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "奸佞",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_6705607816071_60588424.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jianning_b.png"
    ],
    "id": "jianning"
  }
]