[
  {
    "id": "_meta",
    "name": "末日倒计时",
    "author": "尘世Cherlthz",
    "isOfficial": false,
    "logo": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/NBR%3A05_NBR%2F%E5%87%A0%E4%B9%8E%E6%88%96%E5%85%A8%E8%87%AA%E5%88%B6%2F%E6%9C%AB%E6%97%A5%E5%80%92%E8%AE%A1%E6%97%B6.json"
  },
  {
    "ability": "在你的首个夜晚，你会得知任意名玩家：其中之一是恶魔。",
    "firstNight": 30,
    "reminders": [
      "恶魔",
      "错误",
      "错误",
      "错误",
      "错误",
      "错误"
    ],
    "flavor": "神说，吾等之大敌就在此处！",
    "team": "townsfolk",
    "name": "天启者",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/knight.png",
    "id": "arknights111"
  },
  {
    "ability": "每个夜晚，你会得知说书人认为距离游戏结束还有几天。",
    "firstNight": 90,
    "otherNight": 90,
    "flavor": "听见了没？第三声钟响！我们的时间不多了，我可一点都不想加班，听见了没！",
    "setup": false,
    "team": "townsfolk",
    "name": "敲钟人",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/town_crier.png",
    "id": "dsgdzjk"
  },
  {
    "otherNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "ability": "每个夜晚，你会得知一个当天他的能力因为其他角色的能力而未正常生效的角色（或者你会得知没有玩家的能力未正常生效）。",
    "firstNight": 100,
    "otherNight": 100,
    "reminders": [
      "未正常生效",
      "未正常生效",
      "未正常生效",
      "未正常生效",
      "未正常生效"
    ],
    "flavor": "你有什么证据能推翻我说的一切？仅仅是因为我还没做出实践？哼，我可没功夫和一个只会在酒馆里吹牛的家伙争辩。",
    "firstNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "team": "townsfolk",
    "name": "理论家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png",
    "id": "woshidingzhenbuhuishuxue111"
  },
  {
    "otherNightReminder": "唤醒分析师，让他选择除自己以外的三名玩家。对他指向其中最先被唤醒（或即将最先被唤醒）的玩家。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择得知“在场”或“与你邻近的存活”或“死亡”的玩家中邪恶玩家的数量。",
    "firstNight": 35,
    "otherNight": 35,
    "flavor": "无论是我的直觉，我的理性，还是我的推断结果都在告诉我——你，不对劲。",
    "setup": false,
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "选择得知？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "在场"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "与你邻近的存活"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "死亡"
      }
    ],
    "name": "分析师",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/investigator.png",
    "id": "vasgsjakd"
  },
  {
    "ability": "每个夜晚，你要选择一名玩家（与之前不同）：明天白天，如果他清醒且健康，他可以拜访说书人并得知一条正确信息，否则他可以得知一条错误信息。",
    "firstNight": 50,
    "otherNight": 50,
    "reminders": [
      "得知正确",
      "得知错误"
    ],
    "flavor": "这小镇就像是一锅煮烂了的杂菜汤，而你们这群乌合之众更是令人难以下咽。",
    "team": "townsfolk",
    "name": "社会学家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
    "id": "huojin111"
  },
  {
    "ability": "每个夜晚，你要选择除你以外的两名玩家：你会得知他们角色的提示标记种类的总数。",
    "firstNight": 75,
    "otherNight": 75,
    "flavor": "这本书里记载了应对那个恶魔的办法，还有他们麾下獠牙的特征……你问《福波斯游记》？在C417书架的第三排，呃，《犯罪心理学》在B120书架的第一排。",
    "team": "townsfolk",
    "name": "典籍保管员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/librarian.png",
    "id": "daerduotutu111"
  },
  {
    "ability": "每个夜晚，你要选择除你以外的两名玩家：你会得知他们的角色类型是否相同。",
    "firstNight": 80,
    "otherNight": 80,
    "flavor": "外地人衣品真不咋地，尤其是敦维尔逊街的那些个怪家伙。还是咱们这好，看看咱家这衣服，多时髦！",
    "team": "townsfolk",
    "name": "纺织工",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
    "id": "lingluowawa111"
  },
  {
    "otherNightReminder": "旅行家选择一名玩家。向他展示一个在场角色，一个不在场角色和那名玩家的角色。",
    "ability": "每个夜晚，你会得知任意两名邪恶玩家之间有多少名存活的玩家（只有一名邪恶玩家时为0）。",
    "firstNight": 70,
    "otherNight": 70,
    "flavor": "每一段旅行都有终点，就像每一个旅行家终将踏上归途。",
    "firstNightReminder": "旅行家选择一名玩家。向他展示一个在场角色，一个不在场角色和那名玩家的角色。",
    "team": "townsfolk",
    "name": "旅行家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
    "id": "2_yz_cn_ggg"
  },
  {
    "ability": "每个夜晚，你要选择一个善良角色（与之前不同）：你获得该角色的能力直到下个黄昏，如果该角色在场，他醉酒直到下个黄昏。",
    "firstNight": 3,
    "otherNight": 12,
    "remindersGlobal": [
      "是全才",
      "醉酒"
    ],
    "flavor": "唱歌、画画、表演……什么都会一点的啦，嗯？比比看？那输的人罚酒三杯哟。",
    "team": "townsfolk",
    "name": "全才",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "id": "makesi111"
  },
  {
    "otherNightReminder": "如果领航员白天声称跳海，当晚会死亡且得知所有当晚被恶魔杀死的角色。",
    "edition": "custom",
    "ability": "每个白天，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "firstNight": 0,
    "otherNight": 69,
    "reminders": [
      "跳海",
      "死亡"
    ],
    "flavor": "现在距离汀西维尔还有大约二十海里，我就说吧，走这条航线肯定是最快的，听我的，准没错！",
    "setup": false,
    "team": "townsfolk",
    "name": "领航员",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png",
    "id": "lafeier_linghangyuan"
  },
  {
    "ability": "在你的首个白天，你可以公开选择一名玩家，当晚你会得知六个角色，其中三个是他和与他邻近的玩家的角色。",
    "otherNight": 40,
    "reminders": [
      "合影"
    ],
    "flavor": "3、2、1，茄子~",
    "team": "townsfolk",
    "name": "摄影师",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png",
    "id": "27_archives_of_insanity"
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择获得所有死于处决的玩家的能力。如果有邪恶玩家死于处决，你醉酒。",
    "firstNight": 6,
    "otherNight": 60,
    "remindersGlobal": [
      "是掘墓人"
    ],
    "reminders": [
      "死于处决",
      "死于处决",
      "死于处决",
      "死于处决",
      "死于处决",
      "醉酒"
    ],
    "flavor": "这块地里埋了许多人，许多我们亲手杀害的人……我还记得他们叫我准备给小安娜安个家的那天，那天，我一直喝到了晚上四点。",
    "firstNightReminder": "单独唤醒掘墓人，向他展示恶魔和其他爪牙。",
    "team": "townsfolk",
    "name": "掘墓人",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png",
    "id": "12_yz_cn_ggg"
  },
  {
    "otherNightReminder": "唤醒报童，让他选择一名玩家，以点头或摇头告知他该玩家和被他上次选择的玩家阵营是否相同",
    "edition": "custom",
    "ability": "每个夜晚，你会获得一个剧本外角色的能力，直到下个黄昏。",
    "firstNight": 88,
    "otherNight": 88,
    "reminders": [
      "？",
      "？",
      "？",
      "？",
      "？"
    ],
    "flavor": "猜猜我是谁？",
    "setup": false,
    "firstNightReminder": "唤醒报童，让他选择一名玩家。",
    "team": "townsfolk",
    "name": "神秘访客",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
    "id": "shiyizhezhezhezhe"
  },
  {
    "ability": "每个夜晚，你会得知一名善良玩家：他醉酒。",
    "firstNight": 25,
    "reminders": [
      "醉酒",
      "醉酒",
      "醉酒"
    ],
    "flavor": "今天我请客！大家只管放开了吃，放开了喝！",
    "team": "outsider",
    "name": "东道主",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jiubao.png",
    "id": "jsioajidnaionsdjiubaooihc9j"
  },
  {
    "edition": "custom",
    "ability": "你的阵营无法获胜。每个夜晚，你会得知一个非存活的善良角色。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是云栖客"
    ],
    "reminders": [
      "即将获胜"
    ],
    "flavor": "这个小镇，总归是要有人来充当恶魔的。既然如此，为什么不能是我呢？",
    "setup": true,
    "team": "outsider",
    "name": "罪犯",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/1a/Zealot.png",
    "id": "dabanshou111"
  },
  {
    "ability": "在你的首个夜晚，一名邪恶玩家要查看魔典并选择一名除你以外的玩家：你得知他是谁以及他的角色。",
    "firstNight": 5,
    "reminders": [
      "查看魔典"
    ],
    "flavor": "咦，我剧本呢？哪来的扒手偷不到钱就把我剧本偷了？！",
    "team": "outsider",
    "name": "穷编剧",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png",
    "id": "abaaba111"
  },
  {
    "ability": "一名邪恶玩家会被镇民玩家的能力当作善良阵营、镇民或外来者角色。每局游戏限一次，你可以猜测谁是那个邪恶玩家，如果猜对了，你会得知谁是恶魔，否则你会得知错误信息。",
    "reminders": [
      "间谍"
    ],
    "flavor": "据情报显示，这地方混进了一名境外间谍，这次的任务就是把他揪出来，最好连带着他的老板一起！",
    "team": "outsider",
    "name": "特工",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1b/Puzzlemaster.png/400px-Puzzlemaster.png",
    "id": "tougexiangxian111"
  },
  {
    "ability": "在你的首个夜晚，你要选择一名玩家：他中毒且会被镇民玩家的能力当作邪恶阵营、爪牙或恶魔角色。每局游戏限一次，你可以更换你的选择，但上个被你选中的玩家会得知邪祟在场。",
    "firstNight": 22,
    "otherNight": 21,
    "reminders": [
      "中毒"
    ],
    "flavor": "“面色灰黑，疯言疯语，行态怪异者，邪崇附身也”……有意思，我怎么不知道有这种定论呢？",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "邪祟",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png",
    "id": "widow22"
  },
  {
    "otherNightReminder": "每局游戏限一次，在夜晚时，你可以选择得知乾坤袋中的所有角色，随后选择其中之一交换。[你一定在场]",
    "edition": "custom",
    "ability": "如果你死于处决，你会获得一个恶魔角色的能力。",
    "firstNight": 2100,
    "otherNight": 18,
    "reminders": [
      "是怨灵"
    ],
    "flavor": "……我好恨啊……",
    "setup": true,
    "firstNightReminder": "每局游戏限一次，在夜晚时，你可以选择得知乾坤袋中的所有角色，随后选择其中之一交换。[你一定在场]",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "怨灵",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/7/7c/Wraith.png/200px-Wraith.png",
    "id": "noita111"
  },
  {
    "ability": "与你邻近的存活的镇民玩家的能力会产生错误信息。[-1外来者]",
    "reminders": [
      "耳语",
      "耳语"
    ],
    "flavor": "虽说这两颗毒牙毒不到你的肉体，但你的思想可早就被腐蚀殆尽了，呵呵呵。",
    "setup": true,
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "耳语之蛇",
    "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
    "id": "tousioahsdoasidhas"
  },
  {
    "ability": "在第二个夜晚，恶魔要选择一名玩家：他转变为邪恶阵营并且“是爪牙”。[+1外来者]",
    "otherNight": 10,
    "remindersGlobal": [
      "是爪牙"
    ],
    "flavor": "为何要愤怒？为何要悲伤？为何要恐惧？为何要迷茫？你终究会意识到的，我与你同在，我就是你的内心、你的本我、你最真实的面孔。",
    "setup": true,
    "team": "minion",
    "name": "惑心妖",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png",
    "id": "chukouchengzhang"
  },
  {
    "otherNightReminder": "唤醒诺-达鲺，让他攻击一名玩家。",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。如果没有清醒且健康的存活镇民玩家，邪恶阵营获胜。",
    "firstNight": 20,
    "otherNight": 19,
    "reminders": [
      "中毒",
      "中毒",
      "中毒",
      "中毒",
      "中毒",
      "中毒",
      "中毒"
    ],
    "flavor": "细品醇香的毒酒，欣赏斑斓的雾霭，就这样放空大脑吧，目之所及皆是妄想。",
    "setup": true,
    "firstNightReminder": "唤醒诺-达鲺，给他查看魔典，随后让他选择一名邪恶玩家，与他最近的两名镇民玩家中毒。",
    "team": "demon",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "迷瘴",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
    "id": "meiyoudashi11111"
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他不计入邪恶阵营获胜条件。每当一名被你选择过的玩家死亡，在之后的夜晚你多行动一次。",
    "firstNight": 23,
    "otherNight": 23,
    "remindersGlobal": [
      "返照"
    ],
    "reminders": [
      "不计入",
      "不计入",
      "不计入",
      "不计入",
      "不计入",
      "不计入",
      "不计入",
      "不计入",
      "多行动一次",
      "多行动一次",
      "多行动一次"
    ],
    "flavor": "你们总说那是黎明前的至暗时刻，为何这不能是黄昏下的最后一缕光芒？",
    "team": "demon",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "回光返照",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
    "id": "29_xqxa"
  },
  {
    "edition": "custom",
    "ability": "镇民玩家的能力会产生错误信息。在你的首个夜晚，你要选择让自己在奇数天或偶数天中毒。如果你被处决，邪恶阵营获胜。",
    "firstNight": 19,
    "otherNight": 0,
    "reminders": [
      "奇数天中毒",
      "偶数天中毒"
    ],
    "flavor": "当万事万象行至尽头之时，吾将降临于此，一切回到开始，永生永世停滞，诸物不再消逝，譬如幼虫封于琥珀之中。",
    "setup": false,
    "team": "demon",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "中毒天数？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "奇数天"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "偶数天"
      }
    ],
    "name": "死循环",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "id": "woliuliuliu111"
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他变成邪恶的群体性臆症。如果多于一名邪恶玩家死于处决，邪恶阵营落败。[无爪牙在场]",
    "firstNight": 24,
    "otherNight": 24,
    "reminders": [
      "失去能力"
    ],
    "flavor": "我们没疯！我们真的看见了预言里那个灭世的恶魔！就是他！就是他！",
    "setup": true,
    "team": "demon",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "群体性臆症",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/legion.png",
    "id": "legion22"
  },
  {
    "otherNightReminder": "1000",
    "edition": "custom",
    "ability": "第七个白天结束时，邪恶阵营获胜。每有一个白天无人死于处决，该天数-1。",
    "reminders": [
      "七日终焉",
      "六日终焉",
      "五日终焉",
      "四日终焉"
    ],
    "flavor": "神明用七天创造了整个世界，因此恶魔亦只需七日便可毁灭众生万物，末日已然进入了倒计时……这即是说书人遗书中的预言。",
    "setup": false,
    "firstNightReminder": "1000",
    "team": "fabled",
    "name": "七日灭世",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/doomsayer.png",
    "id": "doomsayerbutton"
  }
]