[
  {
    "id": "_meta",
    "name": "落雨笙笙",
    "author": "阿西",
    "logo": "https://i.postimg.cc/jx4qqdnR/logo.png"
  },
  {
    "id": "clockmaker",
    "name": "钟表匠",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
    "reminders": [],
    "setup": false,
    "firstNight": 8400,
    "otherNight": 0,
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "yinyangshi",
    "name": "阴阳师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg",
    "reminders": [
      "在场",
      "不在场"
    ],
    "setup": false,
    "firstNight": 9200,
    "otherNight": 0,
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNight": 8000,
    "otherNight": 11100,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "village_idiot",
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNight": 10100,
    "otherNight": 12800,
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "remindersGlobal": [],
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "flavor": ""
  },
  {
    "id": "langzhong",
    "name": "郎中",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
    "reminders": [],
    "setup": false,
    "firstNight": 9300,
    "otherNight": 12200,
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "shiguan",
    "name": "史官",
    "team": "townsfolk",
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
    "reminders": [
      "死于今日"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 13110,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "gossip",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9100,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "seamstress",
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNight": 8600,
    "otherNight": 11900,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "zhen",
    "name": "鸩",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8899,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "fool",
    "name": "弄臣",
    "team": "townsfolk",
    "ability": "当你首次将要死亡时，你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png",
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "cannibal",
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：如果当晚他醉酒或中毒，你死亡。",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "flavor": "",
    "id": "acrobat",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
    "name": "杂技演员",
    "otherNight": 2150,
    "otherNightReminder": "让杂技演员选择一名玩家。标记该名玩家“被选择”。让杂技演员重新入睡。 如果被选择的玩家在当晚任何时刻醉酒或中毒，标记杂技演员”死亡“。",
    "reminders": [
      "被选择",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "team": "townsfolk"
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "flavor": "",
    "id": "savant",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "name": "博学者",
    "otherNight": 0,
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "team": "townsfolk"
  },
  {
    "id": "plague_doctor",
    "name": "瘟疫医生",
    "team": "outsider",
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 10000,
    "firstNightReminder": "",
    "otherNightReminder": "当瘟疫医生死亡时，将一个爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "mutant",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "jiubao",
    "name": "酒保",
    "team": "outsider",
    "ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "barber",
    "name": "理发师",
    "team": "outsider",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
    "reminders": [
      "今晚理发"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9600,
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "xaan",
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "setup": true,
    "firstNight": 4575,
    "otherNight": 1300,
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "widow",
    "name": "寡妇",
    "team": "minion",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNight": 4700,
    "otherNight": 0,
    "firstNightReminder": "向寡妇展示魔典，她想看多久就看多久。在她查看完毕后让她选择一名玩家，标记那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。 ",
    "otherNightReminder": "",
    "remindersGlobal": [
      "得知"
    ],
    "special": [
      {
        "name": "grimoire",
        "time": "night",
        "type": "signal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "huapi",
    "name": "画皮",
    "team": "minion",
    "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
    "reminders": [
      "以为存活",
      "重获能力"
    ],
    "setup": false,
    "firstNight": 6310,
    "otherNight": 8810,
    "firstNightReminder": "让画皮选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "boffin",
    "name": "科学怪人",
    "team": "minion",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "reminders": [],
    "setup": false,
    "firstNight": 110,
    "otherNight": 0,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "imp",
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 4900,
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "guhuoniao",
    "name": "姑获鸟",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
    "reminders": [
      "死亡",
      "获得能力"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8430,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "jianning",
    "name": "奸佞",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果当天有爪牙死亡，你可以额外行动一次。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_6705607816071_60588424.jpg",
    "reminders": [
      "死亡",
      "行动两次"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8400,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奸佞，让其选择一名玩家。标记他选择的玩家死亡。如果当天有爪牙死亡，让奸佞额外行动一次。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "edition": "custom",
    "firstNight": 6600,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "flavor": "",
    "id": "pukka",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
    "name": "普卡",
    "otherNight": 5100,
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "team": "demon"
  },
  {
    "id": "wangshengzhe",
    "name": "往生者",
    "team": "traveller",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "jinx_村夫_科学怪人",
    "name": "村夫&科学怪人",
    "team": "A jinxed",
    "ability": "如果村夫在场数量不足3人，科学怪人可以让恶魔拥有村夫的能力。"
  }
]