[
  {
    "id": "_meta",
    "name": "紫罗兰与教派",
    "author": "蓝铃兰",
    "logo": "https://clocktower-wiki.gstonegames.com/images/thumb/a/ac/Snv.png/180px-Snv.png",
    "bootlegger": [
      "处于认知覆盖的角色不会因为其他能力导致他确定自己是认知覆盖角色。每个夜晚*，异教领袖要选择除自己以外的一名存活玩家：他死亡。"
    ],
    "state": [
      {
        "stateName": "染血教义",
        "stateDescription": "处于认知覆盖的角色不会因为其他能力导致他确定自己是认知覆盖角色。每个夜晚*，异教领袖要选择除自己以外的一名存活玩家：他死亡。"
      }
    ],
    "description": "violent & sex"
  },
  {
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "cult_leader_c",
    "firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "name": "异教领袖",
    "otherNight": 40,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 43,
    "jinxes": []
  },
  {
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "noble_c",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 53.8
  },
  {
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "librarian_c",
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "图书管理员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "外来者",
      "错误"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 44.7
  },
  {
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "fortune_teller_c",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 69.1,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 47.5
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 79.9,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 58.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "jinxes": []
  },
  {
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "chambermaid_c",
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 88.5,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 67.8,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ],
    "jinxes": []
  },
  {
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "empath_c",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 68.4,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 46.8
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "savant_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "high_priestess_c",
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "name": "女祭司",
    "otherNight": 86.1,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 62.9
  },
  {
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "general_c",
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 87.7,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 67.1
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 83.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 59.4
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：如果你选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "preacher_c",
    "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "name": "传教士",
    "otherNight": 9.6,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 23.7,
    "jinxes": []
  },
  {
    "ability": "说书人可以打破游戏规则，如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "atheist_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "无神论者",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "poppy_grower_c",
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "name": "罂粟种植者",
    "otherNight": 7.1,
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 11.9,
    "jinxes": []
  },
  {
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "drunk_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 16.9
  },
  {
    "ability": "如果你死于处决，你的阵营落败。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "saint_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "politician_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "政客",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "你的阵营始终与异教领袖相反，但你不知道你的阵营，即使你已死亡。你在白天可以公开选择一名玩家：他的阵营落败。",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/f/f6/Klutz.png/180px-Klutz.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "cwz",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "篡位者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 10.2,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 25.8
  },
  {
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "goblin_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "哥布林",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已宣称"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "mastermind_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "主谋",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "与异教领袖邻近的两名存活的玩家中毒，异教领袖会代替邪恶玩家因此能力中毒。",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/1/16/Nodashii.png/180px-Nodashii.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "xjt",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "邪教徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "你以为你是异教领袖，但其实你不是。当一名爪牙在夜晚死亡时，你转变阵营。[无异教领袖在场，你也会被当作是异教领袖]",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Fanggu.png/180px-Fanggu.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "v",
    "firstNightReminder": "",
    "otherNightReminder": "如果爪牙在夜晚死亡，标记紫罗兰转变阵营",
    "name": "紫罗兰",
    "otherNight": 40,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是紫罗兰"
    ],
    "team": "demon",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "ability": "邪恶玩家在夜晚死亡时会被当作死亡但仍存活。如果白天没人被处决，邪恶阵营获胜。[+异教领袖，爪牙以为自己是善良角色]",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/7/78/Vortox.png/180px-Vortox.png"
    ],
    "edition": "custom",
    "flavor": "",
    "id": "s",
    "firstNightReminder": "",
    "otherNightReminder": "如果邪恶玩家在夜晚死亡，他被当作死亡但仍存活",
    "name": "恐怖教派",
    "otherNight": 40,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是爪牙"
    ],
    "team": "demon",
    "firstNight": 0,
    "jinxes": []
  },
  {
    "id": "cq",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/180px-Bootlegger.png",
    "edition": "custom",
    "name": "染血教义",
    "ability": "处于认知覆盖的角色不会因为其他能力导致他确定自己是认知覆盖角色。每个夜晚*，异教领袖要选择除自己以外的一名存活玩家：他死亡。",
    "team": "fabled",
    "firstNight": 0,
    "otherNight": 39,
    "reminders": [
      "死亡"
    ]
  }
]