[
  {
    "id": "_meta",
    "name": "王车易位-认出无害",
    "logo":"https://img.picui.cn/free/2025/03/20/67db94d05a643.png",
    "author":"认出无害",
    "description": "王车易位",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克"
  },
  {
    "id":"qintianjiann",
  "image":"https://clocktower-wiki.gstonegames.com/images/thumb/1/13/Qintianjian.png/120px-Qintianjian.png",
  "edition":"custom",
  "name":"钦天监",
  "ability":"在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
  "team":"townsfolk","sch_team":"镇民",
  "firstNight":64,"otherNight":0,
  "firstNightReminder":"唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。"
  },
  {
    "id":"yinyangshii",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/d/d2/Yinyangshi.png/120px-Yinyangshi.png",
"edition":"custom",
"name":"阴阳师",
"ability":"在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":55,"otherNight":0,
"firstNightReminder":"唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。"
  },
  {
    "id":"qiankee",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/5/5b/Qianke.png/120px-Qianke.png",
"edition":"custom",
"name":"掮客",
"ability":"每个夜晚，你要选择两名存活玩家：如果他们阵营相同，今晚任何玩家使用自身能力选择他们之一作为目标时，改为选中另一名玩家。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":10,"otherNight":2,
"firstNightReminder":"唤醒掮客，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“选择”提示标记。",
"otherNightReminder":"移除上个夜晚放置的“选择”标记。唤醒掮客，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“选择”提示标记。",
"reminders":["选择"]
  },
{"id":"xiubiaojiang",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/7/74/Clockmaker.png/300px-Clockmaker.png",
"edition":"custom",
"name":"钟表匠",
"ability":"在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
"team":"townsfolk","sch_team":"镇民",
"firstNight":48,"otherNight":0,
"firstNightReminder":"给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
"otherNightReminder":"",
"reminders":[],
"setup":false},
  {"id":"wawaer",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/c/c7/Undertaker.png/300px-Undertaker.png",
"edition":"custom",
"name":"送葬者",
"ability":"每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":0,"otherNight":72,
"otherNightReminder":"如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
"reminders":["死于今日"]},
  {
   "id":"shouyeren",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/3/3f/Nightwatchman.png/300px-Nightwatchman.png",
"edition":"custom",
"name":"守夜人",
"ability":"每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":59,"otherNight":83,
"firstNightReminder":"守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
"otherNightReminder":"守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
"reminders":["失去能力"]
  },
  {
    "id":"chaoniuibizhanbu",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/6/67/Fortuneteller.png/300px-Fortuneteller.png",
"edition":"custom","name":"占卜师",
"ability":"每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":44,"otherNight":70,
"firstNightReminder":"让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
"otherNightReminder":"让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
"reminders":["干扰项"]
  },
  {
    "id":"niubidegongqin",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/4/4e/Empath.png/300px-Empath.png",
"edition":"custom",
"name":"共情者",
"ability":"每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":43,"otherNight":69,
"firstNightReminder":"给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
"otherNightReminder":"给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
"reminders":[],
"setup":false
  },
 {"id":"tixinguann",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/1/15/Tixingguan.png/50px-Tixingguan.png",
"edition":"custom",
"name":"提刑官",
"ability":"在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":0,"otherNight":80,
"otherNightReminder":"如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
"reminders":["被首次提名"]},
  {
    "id":"niubidezhumeng",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/2/29/Dreamer.png/300px-Dreamer.png",
"edition":"custom",
"name":"筑梦师",
"ability":"每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":49,"otherNight":73,
"firstNightReminder":"让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
"otherNightReminder":"让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
"reminders":[],
"setup":false
  },
{"id":"alsaahir",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/d/d6/Alsaahir.png/300px-Alsaahir.png",
"edition":"custom",
"name":"戏法师",
"ability":"每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":0,"otherNight":0,
"firstNightReminder":"",
"otherNightReminder":"",
"reminders":["已猜测"],
"setup":false},
  {
    "id":"nvjisii",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/8/86/Highpriestess.png/300px-Highpriestess.png",
"edition":"custom",
"name":"女祭司",
"ability":"每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":62,"otherNight":86,
"firstNightReminder":"唤醒女祭司，指向你认为最应该交流的那名玩家。",
"otherNightReminder":"唤醒女祭司，指向你认为最应该交流的那名玩家。",
"reminders":["得知"]
  },
  {
   "id":"nongmin",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/3/3d/Farmer.png/300px-Farmer.png",
"edition":"custom",
"name":"农夫",
"ability":"当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":0,"otherNight":66,
"firstNightReminder":"",
"otherNightReminder":"如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
"reminders":[],
"setup":false
  },
{"id":"zhengkee",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/9/91/Politician.png/300px-Politician.png",
"edition":"custom",
"name":"政客",
"ability":"如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":0,
"firstNightReminder":"",
"otherNightReminder":"",
"reminders":[],
"setup":false},
  {
    "id":"mokee",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/0/02/Recluse.png/300px-Recluse.png",
"edition":"custom",
"name":"陌客",
"ability":"你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":0,
"firstNightReminder":"",
"otherNightReminder":"",
"reminders":[],
"setup":false
  },
  {
    "id":"lifashi",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/3/3a/Barber.png/300px-Barber.png",
"edition":"custom",
"name":"理发师",
"ability":"如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":60,
"firstNightReminder":"","otherNightReminder":"如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
"reminders":["今晚理发"],
"setup":false
  },
  {
   "id":"xinshangren",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/c/c2/Sweetheart.png/300px-Sweetheart.png",
"edition":"custom",
"name":"心上人",
"ability":"当你死亡时，会有一名玩家开始醉酒。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":61,
"firstNightReminder":"",
"otherNightReminder":"如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
"reminders":["醉酒"],
"setup":false
  },
   {
   "id":"hongchunnv",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/a/ac/Scarletwoman.png/300px-Scarletwoman.png",
"edition":"custom",
"name":"红唇女郎",
"ability":"如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
"team":"minion","sch_team":"爪牙",
"firstNight":0,"otherNight":27,
"otherNightReminder":"如果红唇女郎今天变成了恶魔，对她展示“你是”信息标记，和恶魔角色标记。",
"reminders":["是恶魔"]
  },
  {
    "id":"guafuu",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Widow.png/300px-Widow.png",
"edition":"custom",
"name":"寡妇",
"ability":"在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
"team":"minion","sch_team":"爪牙",
"firstNight":23,"otherNight":0,
"firstNightReminder":"给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
"reminders":["中毒"],
"remindersGlobal":["被知晓"]
  },
  {
    "id":"gebulin",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/d/d2/Goblin.png/300px-Goblin.png",
"edition":"custom",
"name":"哥布林",
"ability":"如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
"team":"minion","sch_team":"爪牙",
"firstNight":0,"otherNight":0,
"firstNightReminder":"",
"otherNightReminder":"",
"reminders":["已公开声明"],
"setup":false
  },
  {
  "id": "charoit",
        "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/chariot_assets_of_lei_gallery.png",
        "edition": "custom",
        "name": "战车 ",
        "ability": "与你顺时针距离为1的玩家中毒。如果是邪恶的非旅行者玩家，改为和他交换角色。每个夜晚*，或该玩家死亡的，该距离+1。",
        "team": "minion",
        "firstNight": 23.1,
        "otherNight": 28,
        "firstNightReminder":"初始设置时，在战车顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记以表示他是由于战车的能力中毒；如果战车的顺时针距离为1的玩家是邪恶的，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
        "otherNightReminder": "将战车的“控制”提示标记以顺时针方向推进到下一名玩家。如果落在邪恶玩家上，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
        "remindersGlobal": [
            "控制"
        ]
  },
  {
    "id":"kazhakazha",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/4/46/Kazali.png/200px-Kazali.png",
"edition":"custom",
"name":"卡扎力",
"ability":"每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
"team":"demon","sch_team":"恶魔",
"firstNight":3,"otherNight":45,
"firstNightReminder":"移除所有的爪牙角色标记，并加入镇民和/或外来者角色标记，加入的角色标记总数量与移除的爪牙角色标记数量相等。唤醒卡扎力。让他指向一名玩家，和角色列表上的一个爪牙角色。用这个爪牙的角色标记替换该玩家原本的角色标记，然后唤醒该玩家，对他展示“你是”信息标记和这个爪牙角色标记，然后展示向下的大拇指。重复这个流程，直到场上有与初始设置时同等数量的爪牙。让卡扎力重新入睡。",
"otherNightReminder":"唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
"reminders":["死亡"],
"setup":true
  },
  {
    "id":"ojojo",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/9/96/Ojo.png/200px-Ojo.png",
"edition":"custom",
"name":"奥赫",
"ability":"每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
"team":"demon","sch_team":"恶魔",
"firstNight":0,"otherNight":41,
"otherNightReminder":"",
"reminders":["死亡"],
"setup":false
  },
{"id":"huntunnnn",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/4/49/Hundun.png/120px-Hundun.png",
"edition":"custom","name":"混沌",
"ability":"每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有除旅行者以外的善良玩家会中毒直到下个黄昏。",
"team":"demon","sch_team":"恶魔",
"firstNight":0,"otherNight":45,
"firstNightReminder":"",
"otherNightReminder":"唤醒混沌，让其选择一名玩家，标记那名玩家死亡。如果混沌杀死了邻近镇民玩家，标记善良中毒直到下个黄昏。",
"reminders":["死亡","善良中毒"],
"setup":false},
  {
    "id":"xiaoemoo",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/b/b3/Imp.png/300px-Imp.png",
"edition":"custom",
"name":"小恶魔",
"ability":"每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
"team":"demon","sch_team":"恶魔",
"firstNight":0,"otherNight":31,
"firstNightReminder":"",
"otherNightReminder":"让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
"reminders":["死亡"],
"setup":false
  }
,
	{
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "古董收藏家",
		"firstNight": 0,
		"reminders": [],
		"id": "antiquerbutton",
		"team": "fabled",
		"name_eng": "Antiquer",
		"setup": false,
		"ability": "这个剧本的部分角色能力来自过去。",
		"edition": "custom",
		"image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/antique_assets_of_lei_gallery.png"
	}
]