[
  {
    "id": "_meta",
    "name": "任意东西 Anything",
    "author": "弦舞",
    "bootlegger": [
      "\"不醉研究：科学怪人和酒鬼\"：\"恶魔不能获得酒鬼的能力。\"",
      "\"莴苣姑娘：食人族和公主\"：\"如果食人族提名并处决了公主且公主因此死亡。当晚恶魔不会造成死亡。\"",
      "\"鹰象寓言：鹰身女妖和大象\"：\"私货相克规则：鹰身女妖可以在夜晚选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是大象，否则他们之中可能会有人死亡。\""
    ],
    "logo": "https://www.helloimg.com/i/2025/12/17/6942afec7cd4b.png",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/NBR%3A05_NBR%2F%E8%A7%92%E8%89%B2%E5%AE%98%E6%B7%B7%E3%80%90%E6%88%96%E7%AE%80%E5%8D%95%E7%A7%81%E8%B4%A7%E3%80%91%2F%E4%BB%BB%E6%84%8F%E4%B8%9C%E8%A5%BF%20Anything.json"
  },
  {
    "ability": "在游戏开始前，说书人会准备5个笨重的大物件，其中有4个笨重的大物件装有'道具'。每个夜晚，说书人将取出所有'道具'，再将'道具'随机放入笨重的大物件中。每个白天，当隐士/大象首次手持装有'道具'的笨重的大物件后，会触发该'道具'所对应的技能，且每个'道具'所对应的技能每局游戏仅触发一次。不能在提名阶段手持与上个玩家相同的笨重的大物件。",
    "team": "fabled",
    "name": "装有道具の大物件",
    "image": "https://i.postimg.cc/N0tcPxX6/300px-Bootlegger.png",
    "id": "_113"
  },
  {
    "ability": "当隐士/大象手持装有该'道具'的笨重的大物件后，当晚非恶魔玩家醉酒直到下个黄昏。",
    "team": "fabled",
    "name": "道具[吟游花间酒]",
    "image": "https://i.postimg.cc/q7BkvL7X/processed-icon.png",
    "id": "_211"
  },
  {
    "ability": "当隐士/大象手持装有该'道具'的笨重的大物件后，当晚恶魔可以额外选择一名玩家：他死亡。",
    "team": "fabled",
    "name": "道具[卷里书刀]",
    "image": "https://i.postimg.cc/6pPXBNDw/Shu-icon.png",
    "id": "_212"
  },
  {
    "ability": "当隐士/大象手持装有该'道具'的笨重的大物件后，1-2名玩家会拥有一个目标，当在下个黄昏前达成目标后，下个夜晚他会获得一条正确信息。",
    "team": "fabled",
    "name": "道具[巨龟六爻]",
    "image": "https://i.postimg.cc/yWq16CD5/300px-Zenomancer.png",
    "id": "_213"
  },
  {
    "ability": "当隐士/大象手持装有该'道具'的笨重的大物件后，当有邪恶玩家的能力选择或影响与隐士/大象邻近的存活玩家时，改为此次能力不生效并持续至下个黄昏。",
    "team": "fabled",
    "name": "道具[何染净垢]",
    "image": "https://i.postimg.cc/RhxC4zJ5/HE-icon.png",
    "id": "_214"
  },
  {
    "otherNightReminder": "如果恶魔杀死了孙子，祖母死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "firstNight": 49.6,
    "otherNight": 59.8,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "唤醒祖母，对她指向一名善良玩家，并展示该玩家的角色标记。",
    "team": "townsfolk",
    "name": "祖母",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/grandmother_r.png"
    ],
    "id": "grandmother"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "firstNight": 53.1,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒骑士，对他指向两名非恶魔玩家。",
    "team": "townsfolk",
    "name": "骑士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_knight_r.png"
    ],
    "id": "knight"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 41.2,
    "otherNight": 0,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
    "team": "townsfolk",
    "name": "小精灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_pixie_r.png"
    ],
    "id": "pixie"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "博学者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/savant_r.png"
    ],
    "id": "savant"
  },
  {
    "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "id": "dreamer"
  },
  {
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 46.8,
    "otherNight": 68.4,
    "setup": false,
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "team": "townsfolk",
    "name": "共情者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/empath_r.png"
    ],
    "id": "empath"
  },
  {
    "otherNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "firstNight": 66.4,
    "otherNight": 86.9,
    "reminders": [
      ""
    ],
    "setup": false,
    "firstNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "team": "townsfolk",
    "name": "引路人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yinluren_r.png"
    ],
    "id": "yinluren"
  },
  {
    "otherNightReminder": "唤醒城镇公告员，以点头或摇头告知他今天白天是否有爪牙发起提名。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 73.8,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "城镇公告员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/town_crier_r.png"
    ],
    "id": "town_crier"
  },
  {
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "唤醒打更人，让他进行猜测，并放置提示标记到对应玩家旁。",
    "edition": "custom",
    "ability": "每个夜晚*，你要猜测今晚首个死亡的玩家与你的距离。如果你猜测正确，则除你以外的所有玩家今晚不会死亡，但你可能会死亡。",
    "firstNight": 0,
    "otherNight": 15.7,
    "reminders": [
      "警惕",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "打更人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3777477694761_d60dec0e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dagengren_r.png"
    ],
    "id": "dagengren"
  },
  {
    "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 51.7,
    "otherNight": 75.3,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "team": "townsfolk",
    "name": "女裁缝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/seamstress_r.png"
    ],
    "id": "seamstress"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "cannibal",
        "reason": "如果食人族提名并处决了公主且公主因此死亡，当晚恶魔不会造成死亡。"
      }
    ],
    "ability": "在你的首个白天，如果你提名并处决了一名玩家，当晚恶魔不会造成死亡。",
    "firstNight": 0,
    "otherNight": 24,
    "remindersGlobal": [
      "没有死亡"
    ],
    "reminders": [
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "公主",
    "image": [
      "https://i.postimg.cc/Fm0C0ZMb/image.png",
      "https://i.postimg.cc/Cwrcw680/r.png"
    ],
    "id": "princess"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "princess",
        "reason": "如果食人族提名并处决了公主且公主因此死亡，当晚恶魔不会造成死亡。"
      }
    ],
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "edition": "custom",
    "ability": "你拥有所有外来者能力。[-0~1外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "隐士",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Hermit.png/200px-Hermit.png",
      "https://i.postimg.cc/gYKjPKKM/r.png"
    ],
    "id": "hermit"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "boffin",
        "reason": "如果恶魔拥有酒鬼的能力，改为由科学怪人选择一名玩家:如果他是镇民，他醉酒。"
      }
    ],
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "ability": "在提名阶段，你要手持一个笨重的大物件。今天白天每有一名善良玩家疯狂地证明你是大象，就可能有一名善良玩家醉酒直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 1,
    "setup": false,
    "team": "outsider",
    "name": "大象",
    "image": "https://i.postimg.cc/8cVd1yDS/Elephant-C.png",
    "id": "elephant"
  },
  {
    "otherNightReminder": "如果瘟疫医生死亡，说书人获得一项爪牙能力。",
    "edition": "custom",
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 63.7,
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "team": "outsider",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "id": "plague_doctor"
  },
  {
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "firstNight": 26.5,
    "otherNight": 11.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "team": "minion",
    "name": "投毒者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/poisoner_b.png"
    ],
    "id": "poisoner"
  },
  {
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 30.7,
    "otherNight": 49.8,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "team": "minion",
    "name": "教父",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "id": "godfather"
  },
  {
    "otherNightReminder": "唤醒鹰身女妖，让她选择两名玩家，第一名玩家明天需要“疯狂”证明第二名玩家邪恶。在鹰身女妖入睡后通知第一名玩家被鹰身女妖选中。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 35.6,
    "otherNight": 18.1,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false,
    "firstNightReminder": "唤醒鹰身女妖，让她选择两名玩家，第一名玩家明天需要“疯狂”证明第二名玩家邪恶。在鹰身女妖入睡后通知第一名玩家被鹰身女妖选中。",
    "team": "minion",
    "name": "鹰身女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Harpy_b.png"
    ],
    "id": "harpy"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "drunk",
        "reason": "如果恶魔拥有酒鬼的能力，改为由科学怪人选择一名玩家:如果他是镇民，他醉酒。"
      }
    ],
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "firstNight": 4,
    "otherNight": 0,
    "setup": true,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
    "team": "minion",
    "name": "科学怪人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/%E7%A7%91%E5%AD%A6%E6%80%AA%E4%BA%BA_b.png"
    ],
    "id": "boffin"
  },
  {
    "otherNightReminder": "唤醒方古，让他攻击一名玩家。如果该玩家是外来者并成功转化，则方古死亡，在他入睡后通知那名外来者角色变化。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "firstNight": 0,
    "otherNight": 32,
    "remindersGlobal": [
      "限一次"
    ],
    "reminders": [
      "死亡",
      "限一次"
    ],
    "setup": true,
    "team": "demon",
    "name": "方古",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fang_gu_b.png"
    ],
    "id": "fang_gu"
  },
  {
    "otherNightReminder": "唤醒混沌，让他攻击一名玩家。如果他杀死了自己邻近的镇民，所有善良玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，除旅行者外的所有善良玩家会中毒直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 41.3,
    "remindersGlobal": [
      "混沌降临",
      "信息错误"
    ],
    "reminders": [
      "死亡",
      "善良中毒"
    ],
    "setup": false,
    "firstNightReminder": "所有善良玩家信息错误",
    "team": "demon",
    "name": "混沌",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hundun.png",
    "id": "hundun"
  },
  {
    "otherNightReminder": "根据已放置的提示标记数量，选择最多等同于该数量的玩家死亡。该夜晚行动只是一个提示，死亡的造成时机可以是白天，也可以是夜晚的任何时候。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "firstNight": 39.1,
    "otherNight": 39.7,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "唤醒牙噶巴卜，对他展示他的秘密短语。",
    "team": "demon",
    "name": "牙噶巴卜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_yaggababble_b.png"
    ],
    "id": "yaggababble"
  },
  {
    "otherNightReminder": "唤醒姑获鸟，让他攻击一名玩家。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。当爪牙死于处决时，你可能会获得他的能力，但每局游戏仅能获得一次。",
    "firstNight": 0,
    "otherNight": 47.5,
    "reminders": [
      "死亡",
      "获得能力"
    ],
    "setup": false,
    "team": "demon",
    "name": "姑获鸟",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/guhuoniao_b.png"
    ],
    "id": "guhuoniao"
  },
  {
    "ability": "恶魔不能获得酒鬼的能力。",
    "team": "fabled",
    "name": "不醉研究：科学怪人和酒鬼",
    "id": "extra_jinx_不醉研究：科学怪人_酒鬼"
  },
  {
    "ability": "如果食人族提名并处决了公主且公主因此死亡。当晚恶魔不会造成死亡。",
    "team": "fabled",
    "name": "莴苣姑娘：食人族和公主",
    "id": "extra_jinx_莴苣姑娘：食人族_公主"
  },
  {
    "ability": "私货相克规则：鹰身女妖可以在夜晚选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是大象，否则他们之中可能会有人死亡。",
    "team": "fabled",
    "name": "鹰象寓言：鹰身女妖和大象",
    "id": "extra_jinx_鹰象寓言：鹰身女妖_大象"
  }
]