[
  {
    "id": "_meta",
    "name": "饕餮盛宴",
    "author": "阿杰",
    "logo": "https://i.postimg.cc/dsp3zYmS/tao-tie-sheng-yan.png",
    "description": "多刀娱乐剧本，适合快节奏游戏"
  },
  {
    "id": "noble",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "setup": false,
    "firstNight": 8900,
    "otherNight": 0,
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "cannibal",
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "amnesiac",
    "name": "失忆者",
    "team": "townsfolk",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
    "reminders": [
      "？"
    ],
    "setup": false,
    "firstNight": 200,
    "otherNight": 300,
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "yongjiang",
    "name": "俑匠",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你要选择一名非旅行者玩家：如果他是善良的且已死亡的玩家中没有邪恶玩家，你和他只会死于处决。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/4/47/Yongjiang.png/200px-Yongjiang.png",
    "reminders": [
      "泥塑",
      "泥塑"
    ],
    "setup": false,
    "firstNight": -5,
    "otherNight": 0,
    "firstNightReminder": "唤醒俑匠，让他选择一名玩家，如果那名玩家是善良的且没有邪恶玩家死亡，俑匠和他都只会死于处决。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "gambler",
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 2000,
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "innkeeper",
    "name": "旅店老板",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 1800,
    "firstNightReminder": "",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "empath",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "reminders": [],
    "setup": false,
    "firstNight": 7900,
    "otherNight": 11000,
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "gossip",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9100,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "alsaahir",
    "name": "戏法师",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202406/c_0969358269171_d18a1072.jpg",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "village_idiot",
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNight": 10100,
    "otherNight": 12800,
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "remindersGlobal": [],
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "flavor": ""
  },
  {
    "id": "dreamer",
    "name": "筑梦师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
    "reminders": [],
    "setup": false,
    "firstNight": 8500,
    "otherNight": 11500,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "town_crier",
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 11741,
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNight": 8000,
    "otherNight": 11100,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "puzzlemaster",
    "name": "解谜大师",
    "team": "outsider",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "klutz",
    "name": "呆瓜",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "golem",
    "name": "魔像",
    "team": "outsider",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
    "reminders": [
      "无法提名"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "moonchild",
    "name": "月之子",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9300,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "scarlet_woman",
    "name": "红唇女郎",
    "team": "minion",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
    "reminders": [
      "是恶魔"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 3700,
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "remindersGlobal": [
      "是恶魔"
    ],
    "special": [],
    "flavor": ""
  },
  {
    "id": "boffin",
    "name": "科学怪人",
    "team": "minion",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "reminders": [],
    "setup": false,
    "firstNight": 110,
    "otherNight": 0,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "godfather",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNight": 5400,
    "otherNight": 8700,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "marionette",
    "name": "提线木偶",
    "team": "minion",
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "reminders": [],
    "setup": true,
    "firstNight": 3200,
    "otherNight": 0,
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "taotie",
    "name": "饕餮",
    "team": "demon",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "firstNight": 0,
    "otherNight": 8100,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "dianyuzhang",
    "name": "典狱长",
    "team": "demon",
    "ability": "每个夜晚，你要选择至多三名玩家：如果明天白天他们之一死于处决，上次被你选择的其他玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_5570117816071_2f5793fd.jpg",
    "reminders": [
      "囚禁",
      "囚禁",
      "囚禁",
      "死亡"
    ],
    "setup": false,
    "firstNight": 6700,
    "otherNight": 8300,
    "firstNightReminder": "唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
    "otherNightReminder": "如果今天白天被处决的玩家标记有“囚禁”，则其他标记有囚禁的玩家死亡。否则，将其中一人标记为死亡。移除所有“囚禁”提示标记。唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "80bc11b7-ae21-42ae-b69c-f3ede85a37cf",
    "name": "奥牙",
    "team": "demon",
    "ability": "每个夜晚*，你可以选择一个角色：他死亡。在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "image": "https://i.postimg.cc/dJcCLbJq/ojooth.png",
    "reminders": [
      "死亡",
      "死亡",
      "死亡"
    ],
    "setup": false,
    "firstNight": -25,
    "otherNight": 6201,
    "firstNightReminder": "唤醒奥牙，告知他一个秘密短语。",
    "otherNightReminder": "唤醒奥牙，让他选择一个角色，如果该角色在场，他死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "po",
    "name": "珀",
    "team": "demon",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
    "reminders": [
      "攻击三次",
      "死亡",
      "死亡",
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 5300,
    "firstNightReminder": "",
    "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "wangshengzhe",
    "name": "往生者",
    "team": "traveller",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "jinx_村夫_科学怪人",
    "name": "村夫&科学怪人",
    "team": "A jinxed",
    "ability": "如果村夫在场数量不足3人，科学怪人可以让恶魔拥有村夫的能力。"
  }
]