[
  {
    "id": "_meta",
    "logo": "https://oss.gstonegames.com/data_file/clocktower/upload/1689598731_197011_5199.png",
	"townsfolkName": "镇民",
    "name": "杳无音信v4.2",
    "author": "OJ"
  },
  {
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知"
    ],
    "id": "noblebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Noble",
    "firstNight": 43,
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "clockmakerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Clockmaker",
    "firstNight": 40,
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 53,
    "setup": false,
    "reminders": [],
    "id": "empathbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Empath",
    "firstNight": 36,
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png"
  },
  {
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 69,
    "setup": false,
    "reminders": [],
    "id": "generalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "General",
    "firstNight": 49,
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png"
  },
  {
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 54,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "id": "fortune_tellerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fortune Teller",
    "firstNight": 37,
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "name": "数学家",
    "otherNight": 71,
    "setup": false,
    "reminders": [
      "未正常生效"
    ],
    "id": "mathematicianbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Mathematician",
    "firstNight": 51,
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "name": "僧侣",
    "otherNight": 13,
    "setup": false,
    "reminders": [
      "保护"
    ],
    "id": "monkbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Monk",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "name": "造谣者",
    "otherNight": 47,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gossipbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Gossip",
    "firstNight": 0,
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png"
  },
  {
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 61,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "seamstressbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Seamstress",
    "firstNight": 42,
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "渔夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "fishermanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fisherman",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以让说书⼈给你一些能帮助你的阵营获胜的建议。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "艺术家",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "artistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Artist",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书⼈一个是非问题，你会得知该问题的答案。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "name": "杂耍艺人",
    "otherNight": 62,
    "setup": false,
    "reminders": [
      "猜测正确"
    ],
    "id": "jugglerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Juggler",
    "firstNight": 0,
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "name": "贤者",
    "otherNight": 43,
    "setup": false,
    "reminders": [],
    "id": "sagebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Sage",
    "firstNight": 0,
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sage.png"
  },
  {
    "firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
    "otherNightReminder": "",
    "name": "告密者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "snitchbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Snitch",
    "firstNight": 6,
    "ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果杂技演员左右两侧最近的存活善良玩家之一中毒或醉酒，杂技演员死亡。",
    "name": "杂技演员",
    "otherNight": 39,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "acrobatbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Acrobat",
    "firstNight": 0,
    "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/acrobat.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "呆瓜",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "klutzbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Klutz",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/klutz.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "name": "月之子",
    "otherNight": 49,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "moonchildbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Moonchild",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png"
  },
  {
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 38,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "id": "godfatherbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Godfather",
    "firstNight": 21,
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "name": "麻脸巫婆",
    "otherNight": 17,
    "setup": false,
    "reminders": [],
    "id": "pit-hagbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Pit-Hag",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书⼈决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "name": "刺客",
    "otherNight": 37,
    "setup": false,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "id": "assassinbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Assassin",
    "firstNight": 0,
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 20,
    "setup": false,
    "reminders": [],
    "id": "scarlet_womanbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "name_eng": "Scarlet Woman",
    "firstNight": 0,
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png"
  },
  {
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 26,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "pukkabutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Pukka",
    "firstNight": 28,
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "name": "诺-达鲺",
    "otherNight": 30,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "no_dashiibutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "No Dashii",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png"
  },
  {
    "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 35,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "lleechbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Lleech",
    "firstNight": 15,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 31,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "vortoxbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vortox",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没⼈被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png"
  }
]