[
  {
    "id": "_meta",
    "name": "一匙二鸟v2.5",
    "author": "奶龙",
    "logo": "https://image2url.com/r2/default/images/1772455662440-53721367-4538-4b0d-b935-c2fac8456ceb.png"
  },
  {
    "id": "investigator",
    "name": "调查员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
    "reminders": [
      "爪牙",
      "错误"
    ],
    "setup": false,
    "firstNight": 7700,
    "otherNight": 0,
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "seamstress",
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNight": 8600,
    "otherNight": 11900,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "clockmaker",
    "name": "钟表匠",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
    "reminders": [],
    "setup": false,
    "firstNight": 8400,
    "otherNight": 0,
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNight": 8000,
    "otherNight": 11100,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "savant",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "dreamer",
    "name": "筑梦师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
    "reminders": [],
    "setup": false,
    "firstNight": 8500,
    "otherNight": 11500,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "shiguan",
    "name": "史官",
    "team": "townsfolk",
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 13110,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "town_crier",
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 11741,
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "gambler",
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 2000,
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "monk",
    "name": "僧侣",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
    "reminders": [
      "保护"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 2200,
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "ravenkeeper",
    "name": "守鸦人",
    "team": "townsfolk",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9800,
    "firstNightReminder": "",
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "philosopher",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNight": 300,
    "otherNight": 400,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "remindersGlobal": [
      "是哲学家"
    ],
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "balloonist",
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "reminders": [
      "得知"
    ],
    "setup": true,
    "firstNight": 12101,
    "otherNight": 9101,
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": "“再来点热量！高点！高点！再高点！啊~从这上面往下看，风景真美，你说呢？你能看见孩子们在河边柳树下钓鱼吗？你能看到马戏团帐篷杆上反射的阳光吗？这是什么？一位老人孤身一人在葡萄园里昏倒了？少来点热量！低点！低点！再低点！”"
  },
  {
    "id": "drunk",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "flavor": ""
  },
  {
    "id": "recluse",
    "name": "陌客",
    "team": "outsider",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "moonchild",
    "name": "月之子",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 9300,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "mutant",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "reminders": [],
    "setup": false,
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "cerenovus",
    "name": "洗脑师",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "firstNight": 5800,
    "otherNight": 2800,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "gudiao",
    "name": "蛊雕",
    "team": "minion",
    "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNight": 4800,
    "otherNight": 1500,
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "remindersGlobal": [],
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "怎么飞？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "左飞"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "右飞"
      }
    ],
    "flavor": ""
  },
  {
    "id": "godfather",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNight": 5400,
    "otherNight": 8700,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "mengpo",
    "name": "孟婆",
    "team": "minion",
    "ability": "每个夜晚*，你要选择一名玩家：如果他存活，那么他要选择让自己失去能力，或死亡并保留能力直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1302942943171_588f083d.jpg",
    "reminders": [
      "保留能力",
      "失去能力"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8820,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒孟婆，让其选择一名玩家，随后让孟婆闭眼。唤醒孟婆选择的玩家，依次向他展示“该角色的能力对你生效”信息标记、孟婆的角色标记，随后让其用点头或者摇头来表示想要生死。如果其点头，放置“失去能力”标记，如果其摇头，放置“保留能力”标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "assassin",
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8600,
    "firstNightReminder": "",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "vigormortis",
    "name": "亡骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "firstNight": 0,
    "otherNight": 6100,
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "guhuoniao",
    "name": "姑获鸟",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。当爪牙死于处决时，你可能会获得他的能力，但每局游戏仅能获得一次。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
    "reminders": [
      "死亡",
      "获得能力",
      "限一次",
      "死亡"
    ],
    "setup": false,
    "firstNight": 0,
    "otherNight": 8430,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
    "remindersGlobal": [],
    "special": [],
    "flavor": ""
  },
  {
    "id": "wangshengzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  }
]