[
  {
    "id": "_meta",
    "name": "雾霭山岚",
    "author": "弦舞",
    "logo": "https://www.helloimg.com/i/2026/01/18/696cc381ddb4b.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "state": [
      {
        "stateName": "醉酒与中毒",
        "stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
      }
    ],
    "description": "1.不要把店小二的醉口放在落难少女上\r\n2.无麻脸建议给善良弱信息位配板，放莽夫需进行斟酌\r\n3.配局建议采用手动配板"
  },
  {
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
    "edition": "custom",
    "flavor": "",
    "id": "20003_106",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣洁之魂",
    "otherNight": 0,
    "setup": 0,
    "reminders": [
      "禁止邪恶"
    ],
    "remindersGlobal": [],
    "team": "fabled",
    "firstNight": 0
  },
  {
    "id": "qingtianjianbei111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png",
    "edition": "custom",
    "name": "修行者",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3061,
    "otherNight": 0,
    "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "hebusiniyade111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dianxiaoer.png",
    "edition": "custom",
    "name": "店小二",
    "ability": "在你的首个夜晚，你会得知两名善良玩家。他们之中会有一人醉酒，即使你已死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3053,
    "otherNight": 0,
    "firstNightReminder": "唤醒店小二，对他指向两名善良玩家。",
    "otherNightReminder": "",
    "reminders": [
      "熟客",
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "mofashuijingqiu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "edition": "custom",
    "name": "占卜师",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3040,
    "otherNight": 81,
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "setup": false
  },
  {
    "id": "yinlureanrlfasrfiaojwrn2k31j95u09uasj",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
    "edition": "custom",
    "name": "引路人",
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3062.5,
    "otherNight": 98.5,
    "firstNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "otherNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "reminders": [
      ""
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "mofasaozhou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "edition": "custom",
    "name": "侍女",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3064,
    "otherNight": 100,
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "xiongdinihaoxiang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
    "edition": "custom",
    "name": "卖花女孩",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 85,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒卖花女孩，以点头或摇头告知她今天白天是否有恶魔参与投票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false
  },
  {
    "id": "wojiushitukuai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "edition": "custom",
    "name": "赌徒",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 14,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "furryhaoye111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
    "edition": "custom",
    "name": "半兽人",
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 30,
    "otherNightReminder": "唤醒半兽人，让他选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "reminders": [
      "失足",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "xunchashaoihwronaklsndfkasnd",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/xuncha.png",
    "edition": "custom",
    "name": "巡察",
    "ability": "每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都存活，他们当晚不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 30.2,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒巡查，让他选择两个善良角色（镇民或外来者）（和上个夜晚不同），如果他们都在场并存活（华白注：应该是需要在场的），他们两个今晚不会死亡。",
    "reminders": [
      "不会死亡"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "diaoshangyizhengtiandeyu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png",
    "edition": "custom",
    "name": "渔夫",
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "haogaodeshan111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/huntsman.png",
    "edition": "custom",
    "name": "巡山人",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3034,
    "otherNight": 77,
    "firstNightReminder": "唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
    "otherNightReminder": "如果巡山人未曾使用能力，唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
    "reminders": [
      "失去能力"
    ],
    "setup": true
  },
  {
    "id": "caibuduide111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png",
    "edition": "custom",
    "name": "杂耍艺人",
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 89,
    "firstNightReminder": "",
    "otherNightReminder": "如果杂耍艺人在今天白天使用了能力，唤醒杂耍艺人，对他用手势比划数字来告知他白天猜测正确的次数。",
    "reminders": [
      "猜测正确"
    ],
    "setup": false
  },
  {
    "id": "buhaohe111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
    "edition": "custom",
    "name": "茶艺师",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "不会死亡"
    ],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "woshishui111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
    "edition": "custom",
    "name": "莽夫",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "suaibi1111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shaxing.png",
    "edition": "custom",
    "name": "煞星",
    "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 65,
    "firstNightReminder": "",
    "otherNightReminder": "如果煞星死亡，决定是否让一名与他邻近的存活玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "bushiwo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png",
    "edition": "custom",
    "name": "落难少女",
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 2005.1,
    "otherNight": 0,
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "otherNightReminder": "0",
    "reminders": [
      "已被猜测"
    ],
    "setup": false
  },
  {
    "id": "huoshiduizuo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ganshiren.png",
    "edition": "custom",
    "name": "赶尸人",
    "ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "活尸"
    ],
    "setup": true
  },
  {
    "id": "youzhizhua11111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png",
    "edition": "custom",
    "name": "寡妇",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 3019,
    "otherNight": 0,
    "firstNightReminder": "唤醒寡妇，让她查看魔典。在她查看完毕后让她选择一名玩家，那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。",
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [
      "得知"
    ]
  },
  {
    "id": "yingyingying111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harpy.png",
    "edition": "custom",
    "name": "鹰身女妖",
    "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 3027,
    "otherNight": 22,
    "firstNightReminder": "唤醒鹰身女妖，让她选择两名玩家，第一名玩家明天需要“疯狂”证明第二名玩家邪恶。在鹰身女妖入睡后通知第一名玩家被鹰身女妖选中。",
    "otherNightReminder": "唤醒鹰身女妖，让她选择两名玩家，第一名玩家明天需要“疯狂”证明第二名玩家邪恶。在鹰身女妖入睡后通知第一名玩家被鹰身女妖选中。",
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false
  },
  {
    "id": "lllllllllllllllllllllll11111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "edition": "custom",
    "name": "麻脸巫婆",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 8,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "xiaoemo1111111eee111eee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
    "edition": "custom",
    "name": "小恶魔",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 31,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒小恶魔，让他攻击一名玩家。如果他成功自杀，则在他入睡后通知一名爪牙角色变化。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "woliuliuliu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "edition": "custom",
    "name": "涡流",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 38,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "dianyuzhangaowhorahwpru903qu5rpiqhnrf",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dianyuzhang.png",
    "edition": "custom",
    "name": "典狱长",
    "ability": "每个夜晚，你要选择至多三名玩家：如果明天白天他们之一死于处决，上次被你选择的其他玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 3031.5,
    "otherNight": 50.1,
    "firstNightReminder": "唤醒典狱长，让他选择至多三名玩家。",
    "otherNightReminder": "唤醒典狱长，让他选择至多三名玩家。如果上个夜晚选择的玩家之中有人死于处决，上个夜晚选择的其余玩家均死亡，否则其中之一死亡。",
    "reminders": [
      "囚禁",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "tifeng11zhishou11111111",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/18/Lordoftyphon.png",
    "edition": "custom",
    "name": "堤丰之首",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[邪恶玩家全部邻座，你位于正中，+1爪牙，-或+任意数量外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 1001.4,
    "otherNight": 38.5,
    "firstNightReminder": "将位于堤丰之首两侧的对应数量的玩家变成邪恶的爪牙，并分别唤醒他们通知他们的角色和阵营变化。",
    "otherNightReminder": "唤醒堤丰之首，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "1233543467_meta",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
    "name": "引路人&侍女",
    "team": "a jinxed",
    "setup": 0,
    "ability": "侍女会得知引路人是否醒来，即使她是在引路人之前醒来。"
  },
  {
    "id": "24_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Widow.png/300px-Widow.png",
    "name": "寡妇&落难少女",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果寡妇正在场或曾经在场，落难少女中毒。"
  },
  {
    "id": "114_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/d/de/Pithag.png/300px-Pithag.png",
    "name": "麻脸巫婆&莽夫",
    "team": "a jinxed",
    "setup": 0,
    "ability": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
  },
  {
    "id": "13_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/d/de/Pithag.png/300px-Pithag.png",
    "name": "麻脸巫婆&落难少女",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果麻脸巫婆创造了落难少女，改为由说书人来决定哪一名玩家变成落难少女。"
  },
  {
    "id": "14_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/d/de/Pithag.png/300px-Pithag.png",
    "name": "麻脸巫婆&半兽人",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果半兽人攻击了没有失足标记的善良玩家，当晚麻脸巫婆无法将非恶魔玩家变成恶魔角色。"
  }
]