[
  {
    "id": "_meta",
    "logo": "https://oss.gstonegames.com/data_file/clocktower/upload/1689598861_197011_7183.png",
    "name": "生日宴会！",	"townsfolkName":"镇民",
    "author": ""
  },
  {
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知"
    ],
    "id": "noblebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Noble",
    "firstNight": 43,
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "otherNightReminder": "",
    "name": "厨师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "chefbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chef",
    "firstNight": 35,
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png"
  },
  {
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 4,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sailorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Sailor",
    "firstNight": 10,
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png"
  },
  {
    "firstNightReminder": "唤醒恶魔，并告诉他国王是谁。",
    "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "name": "国王",
    "otherNight": 64,
    "setup": false,
    "reminders": [],
    "id": "kingbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "King",
    "firstNight": 9,
    "ability": "每个夜晚，如果死亡的玩家数量大于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/king.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "name": "神谕者",
    "otherNight": 60,
    "setup": false,
    "reminders": [],
    "id": "oraclebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Oracle",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "name": "旅店老板",
    "otherNight": 9,
    "setup": false,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "id": "innkeeperbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Innkeeper",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 11,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gamblerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Gambler",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "name": "杂耍艺人",
    "otherNight": 62,
    "setup": false,
    "reminders": [
      "猜测正确"
    ],
    "id": "jugglerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Juggler",
    "firstNight": 0,
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png"
  },
  {
    "firstNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
    "otherNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
    "name": "侍臣",
    "otherNight": 10,
    "setup": false,
    "reminders": [
      "醉酒1",
      "醉酒2",
      "醉酒3",
      "失去能力"
    ],
    "id": "courtierbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Courtier",
    "firstNight": 19,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个角色：如果该角色在场，该角色之一从当晚开始醉酒三天三夜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/courtier.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "弄臣",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "foolbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fool",
    "firstNight": 0,
    "ability": "当你首次将要死亡时，你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fool.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "魔术师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "magicianbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Magician",
    "firstNight": 0,
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/magician.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他哪名玩家是恶魔。",
    "name": "唱诗男孩",
    "otherNight": 44,
    "setup": true,
    "reminders": [],
    "id": "choirboybutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Choirboy",
    "firstNight": 0,
    "ability": "如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/choirboy.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒",
      "死于处决"
    ],
    "id": "cannibalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Cannibal",
    "firstNight": 0,
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png"
  },
  {
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "name": "管家",
    "otherNight": 55,
    "setup": false,
    "reminders": [
      "主人"
    ],
    "id": "butlerbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Butler",
    "firstNight": 38,
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/butler.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果杂技演员左右两侧最近的存活善良玩家之一中毒或醉酒，杂技演员死亡。",
    "name": "杂技演员",
    "otherNight": 39,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "acrobatbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Acrobat",
    "firstNight": 0,
    "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/acrobat.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "name": "心上人",
    "otherNight": 41,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sweetheartbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Sweetheart",
    "firstNight": 0,
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 38,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "id": "godfatherbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Godfather",
    "firstNight": 21,
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png"
  },
  {
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "name": "魔鬼代言人",
    "otherNight": 14,
    "setup": false,
    "reminders": [
      "处决不死"
    ],
    "id": "devils_advocatebutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Devil\u0027s Advocate",
    "firstNight": 22,
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png"
  },
  {
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "name": "洗脑师",
    "otherNight": 16,
    "setup": false,
    "reminders": [
      "疯狂"
    ],
    "id": "cerenovusbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Cerenovus",
    "firstNight": 25,
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png"
  },
  {
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "marionettebutton",
    "edition": "custom",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "name_eng": "Marionette",
    "firstNight": 11,
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/marionette.png"
  },
  {
    "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 35,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "lleechbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Lleech",
    "firstNight": 15,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 24,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "impbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Imp",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 32,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "id": "vigormortisbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vigormortis",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 29,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "id": "fang_gubutton",
    "edition": "custom",
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "name_eng": "Fang Gu",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png"
  }
]